clic to reload the forum home - Cliquez pour recharger le forum
The homepage Blog in englishLe blog de la page d'accueilVisit the english language forum!Allez directement au forum françaisGo to the gallery! - Allez visiter la galerie !The files to download - textures, softwares, etc.Les fichiers à télécharger : textures, logiciels, etc.3D and 2D challenges!Come and talk together in realtime - Venez tous discuter ensemble !About Polyloop.netA propos de Polyloop.net
Go Back   Polyloop - 3D & 2D Forums > English > Archives old sections > Carrara ENG

Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics.

Reply
 
LinkBack Thread Tools Display Modes
Old 19th February 2007, 08:04   #1 (permalink)
Now, I learn animation
 
medeamajic's Avatar
 
Join Date: Sep 2005
Posts: 1,028
UV mapping?

I can not get my displacement map image to show up in the UV mapping tool in the vertex modeler. I need to map the image to one side of a cube. Can any of you get the black and white displacement maps to show up in the UV editing tool? I do not not see the attachment icon to post a screen shot.
medeamajic is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 19th February 2007, 08:45   #2 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,094
Not the one to answer really but I can not see the relationship between displacement maps and the UV editor?

The PrintScreen icon should be on your key board. Do you know what then to do in your imaging (photoshop) app?
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 19th February 2007, 10:39   #3 (permalink)
Now, I learn animation
 
medeamajic's Avatar
 
Join Date: Sep 2005
Posts: 1,028
Quote:
Originally Posted by bwtr View Post
Not the one to answer really but I can not see the relationship between displacement maps and the UV editor?

The PrintScreen icon should be on your key board. Do you know what then to do in your imaging (photoshop) app?
bwtr,Wow, you still amaze me. I know how to use the print screen funtion just fine. I think you have even seen a few of my screen shots so lets not waste time asking silly questions. I am stating I can not see the icon to upload my screen images/attachments like I used to see it. You would know that if you read my post better. I see the attach file under miscellaneous options but it will not let me do it. I was told UV mapping would work with displacements. It seems like it would be easy to position a black and white image used for displacement exactly where you want it with the UV editor but maybe not.

Last edited by medeamajic; 19th February 2007 at 10:54.
medeamajic is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 19th February 2007, 11:12   #4 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,094
I know I am dumb but --"Icon" to upload screen images/attachments--and--attach file under "miscellaneous options"--don't relate to anything I can see in the VertexRoom? and the same goes, you will perceive, for why I interpreted you print screen comment. Perhaps we went to different schools of English. Sorry.
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 19th February 2007, 12:45   #5 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,094
Ahhhh!!------Did you mean an icon(as in camera) to do a "test render"?

If not I am still lost with that "attachment icon to post a screen shot"
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 19th February 2007, 12:52   #6 (permalink)
Now, I learn animation
 
medeamajic's Avatar
 
Join Date: Sep 2005
Posts: 1,028
Quote:
Originally Posted by bwtr View Post
I know I am dumb but --"Icon" to upload screen images/attachments--and--attach file under "miscellaneous options"--don't relate to anything I can see in the VertexRoom? and the same goes, you will perceive, for why I interpreted you print screen comment. Perhaps we went to different schools of English. Sorry.
I am not talking about the Carrara GUI. I am talking about uploading an image/attachment at poolylop. I can see how you might get confused but you know I know how to post screen shots and I always do except as of now I can not. I wanted the last sentence as a seperate paragraph but poolyloop would not do it. Some things are acting different for me for some reason. I wonder if I have posted to many images and went beyond my attachment limit?
medeamajic is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 19th February 2007, 14:39   #7 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,094
Thanks for that. I am pretty old but try to keep my wits about me. Again, maybe it's my age, but would I keep a memory of you actually, specifically, showing print screen examples?

It still surprises me how many of those I know who have never even noticed the PrtScn tab!

I am curious about the concept this thread of yours is about-- I can't visualise what you are trying to do. I really do hope you can get the chance to give us an image so that I will understand.
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 19th February 2007, 16:57   #8 (permalink)
Respect the Dawg!
 
rickei's Avatar
 
Join Date: Dec 2005
Location: USA - Conway, South Carolina
Posts: 791
Do you not see
Manage Attachments, under Additional Options?
Attached Thumbnails
Click image for larger version

Name:	Picture 13.jpg
Views:	30
Size:	214.7 KB
ID:	18043  
rickei is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 20th February 2007, 11:03   #9 (permalink)
Now, I learn animation
 
medeamajic's Avatar
 
Join Date: Sep 2005
Posts: 1,028
I know how to attach files but the manage attachment icon is not there anymore. I wonder why?
medeamajic is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 20th February 2007, 11:11   #10 (permalink)
Now, I learn animation
 
medeamajic's Avatar
 
Join Date: Sep 2005
Posts: 1,028
bwtr,

I can use a texture map in the color channel and the image will show up in the UV editor. I can not get a texture map image to show up in the UV editor if it is used in the displacement channel.
medeamajic is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 20th February 2007, 12:42   #11 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,094
I am still miles away from understanding what you are attempting but, in relation to anything thats in the Displacement tag it seems that area has a set of working rules all to itself in a lot of ways.
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 21st February 2007, 12:50   #12 (permalink)
Now, I learn animation
 
medeamajic's Avatar
 
Join Date: Sep 2005
Posts: 1,028
bwtr,

Please read my post as is. It is not a riddle. Take any image and use it in the color channel and you will be able to see it in the UV editor. It is needed to do good UV mapping. I can not get any image to show up in the UV editor if it is in the displacement channel. I would like to think images used for displacement would be visible in the UV editor to allow a person to manipiulate the image to the object better.
medeamajic is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 21st February 2007, 13:43   #13 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,094
Ok. Your original message contained two unconnected items. (I took them as connected)

I use just about everything in the displacement Tag (as different perhaps from using the bump in the main shader tree) but rarely actually use black and white bump maps there.

Now you will follow from that that I see a connection in working between bump and displacement. If that "connection" holds true one would not expect any images in either bump or displacement would be expected to be available in the UV area unless there was, very specifically, a detailed special set of actions in Carrara to do so. Which I am pretty positive there is not. (

The only alternative I see is to, temporarily,put the image you want into the colour channel as a map.

Now, if I now understand the problem, and if my suggestion is of value, the question for me is what end result is attained?( I can not see a logical connection between the sizing of a UV map with a bump map?)

Sorry I have seemed thick. It's been an interesting experience!

Brian
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 21st February 2007, 14:48   #14 (permalink)
Respect the Dawg!
 
rickei's Avatar
 
Join Date: Dec 2005
Location: USA - Conway, South Carolina
Posts: 791
Displacement maps do not show up in the UV room.
Put it in the color chanel if you need to see it. All of your "adjusting" should have been done prior to creating a UV map. But do whatever adjustment you need to do and then move it to the displacement chanel
rickei is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 21st February 2007, 15:20   #15 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,094
The mind wont stop. If you want to allocate a "bump" map to a particular part of your object would you not normally do that in say Photoshop, using the the normal UV map as your underlayer guide for producing a new "bump" map?

Making a bump map that suits the UV map?

I don't know if this is an answer,or if it works--just "thinks"!
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 21st February 2007, 17:13   #16 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,094
What I have said-and if I am on the same wave length anyway--is the same as you do in painting a bumpmap for say lumps on a face of Viccy say.

The principle seems to work ok in the displacement tag.

Hope I am on the same mental track!
Attached Thumbnails
Click image for larger version

Name:	BumpDisp.jpg
Views:	9
Size:	44.1 KB
ID:	18090  
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 21st February 2007, 18:24   #17 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,094
Really tried my whole idea out. It works fine in the Displacement tag.

Even if it's not as wanted it will help me in doing things.
Attached Thumbnails
Click image for larger version

Name:	BRsDisp.jpg
Views:	32
Size:	135.7 KB
ID:	18092  Click image for larger version

Name:	Cube copy.jpg
Views:	8
Size:	44.9 KB
ID:	18093  
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 22nd February 2007, 03:35   #18 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,094
The bulging is a concern. Anyone with a cure please?
Attached Thumbnails
Click image for larger version

Name:	DisplacementTest2.jpg
Views:	11
Size:	80.8 KB
ID:	18098  
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 22nd February 2007, 03:57   #19 (permalink)
Brian
 
bwtr's Avatar
 
Join Date: Jul 2005
Location: South Australia
Posts: 2,094
Unclicking "Smooth Surface"!!!

Who would hav guessed that?
Attached Thumbnails
Click image for larger version

Name:	NoSmooth Surface.jpg
Views:	11
Size:	76.6 KB
ID:	18099  Click image for larger version

Name:	BRUV2.jpg
Views:	7
Size:	100.8 KB
ID:	18100  
bwtr is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 22nd February 2007, 13:47   #20 (permalink)
Now, I learn animation
 
medeamajic's Avatar
 
Join Date: Sep 2005
Posts: 1,028
That is what I want to do. I only want the black and white displacement image on one side of the cube. It wraps around my whole cube as is. I would like to think the with the UV mapping I could make adjustments.
medeamajic is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On





All times are GMT +2. The time now is 20:53.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Polyloop - 3D & 2D Community Forum - © Thomas Roussel