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| Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics. |
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| | LinkBack | Thread Tools | Display Modes |
| | #1 (permalink) |
| Vertex ![]() Join Date: Feb 2007
Posts: 5
| Ripples in water around the object
Hello friends, could somebody give me an advise - how to make a ripples around the objects in the water. I have Carrara 5 and Terrain tools as plugin - but I am not successful in discovering that Thank you very much in advance for kind help Pavel |
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| | #2 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 791
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Do you need it in a still or animated? not to tell you to go buy more plug inns but shoestring has a shader called Drip http://www.des-web.net/html/samples.html it may be what you are looking for. other than that I would suggest putting a simple displacement map on a plane. |
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| | #4 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 791
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use "Surf" or "Intersect" in Terrain Tools The one difference between Surf and Intersect is that Intersect defaults to Interact with only the listed objects so it requires a little more interaction to get started. here are the instructions from Digital Carvers on how to use Intersect http://www.digitalcarversguild.com/p...p?ProductId=19 1. Size controls how far the line extends from an edge. 2. Use the Invert function to switch between white lines or black lines. 3. Use Min/Max to set alternate values instead of black and white. 4. Falloff determines how the line fades from white to black. There are several options including custom. Click the Custom Falloff button to edit the falloff when Falloff is set on Custom. 5. The Interact with popup controls how the list below it is handled. There are two options, All but the listed and Only the listed. When All but the listed is selected, the shaded object will interact with all objects except the ones in the list. If Only the listed is selected, the shaded object will only interact with the objects in the list. 6. Enter the names of objects in the Interact with list, one on each line. 7. Click the Refresh button if Intersect does not automatically identify changes to the intersecting objects. 8. Use the Noise sub shader to add randomness to the edge falloff. but you probably already read that |
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| | #5 (permalink) |
| Vertex ![]() Join Date: Feb 2007
Posts: 5
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Hi, yes I red this , but not very carefully. But finally I made it! I really had to use Intersect and in this there is a very impotant tool Fallof. I choose Custom and I draw verticaly a wavy line. After that it works without problem.But thanks very much for help!! Have a good time |
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| | #6 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,094
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HELP! It is one of those VERY thick days AGAIN! Ok, I have my textured terrain and a boat sitting in it. For the life of me I can't work out how to get either surf--even better wake--to work using Intersect! From a to b etc please for numbscull Rohde> |
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| | #8 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,094
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Oh I see my mistake. Sorry. I have my water textured INFINITE PLANE and have my boat sitting in it. I need to know all the appropriate steps from thereon. ( I have been using the Terrain Tools for surf and beach ok but I just don;t seem to be on the right track with this Intersect idea) Hope that explains my problem. |
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| | #13 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,094
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Mark. I can not for the life of me get your idea to work on a previously water textured, and bumped, infinite plane. I am really having black holes the last couple of days. In this particular exercise around the boat I would like to add the ripples and a wake effect and a bit of foam to go with it!. Please. |
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