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Old 8th February 2007, 11:18   #1 (permalink)
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Problem with alpha channel in front of transparent plane

In a scene I'm working on there's a girl sitting before a transparent and reflective glass plane. The girl is of course not really a girl, but a .pz3 with an .hr2 on it's head. But that does not matter, important is just, that the hair is made up of alpha mapped strands.
Behind the glass plane you can see the HDRI map.
When I render the scene, I get misrendered alpha channels in the hair, as you can see in the crop. When I hide the glass plane (or when I make it just reflective, not transparent), the rendering goes fine.
By setting it to just 70% transparent and nothing else I finally found out, that it's the transparency that's messing the image up.

Anybody got a clue what this is and how I could work around it?

I'm working on a G5 Mac (3.5Gigs) with C5.1 Pro.

Thanks a lot in advance!
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Old 8th February 2007, 11:35   #2 (permalink)
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Why not make life easy and just have the frame for an imaginary glass plane?
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Old 8th February 2007, 11:50   #3 (permalink)
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If you are using GI, turning indirect lightning ON should solve your problem, I think
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Old 8th February 2007, 12:34   #4 (permalink)
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Quote:
Originally Posted by LoneGunman View Post
If you are using GI, turning indirect lightning ON should solve your problem, I think
No, no GI here. I will try to render it with Indirect lightning anyway, thanks.
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Old 8th February 2007, 17:18   #5 (permalink)
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not to ask a stupid question, but you do have light through trans. checked, in your render options right??
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Old 8th February 2007, 17:51   #6 (permalink)
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Quote:
Originally Posted by rickei View Post
not to ask a stupid question, but you do have light through trans. checked, in your render options right??
Yes, I do ;)
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Old 8th February 2007, 18:33   #7 (permalink)
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You are using HDRI without GI?
That will only provide you with a backdrop. you have to at least have Sky Light checked for thr HDRI to illuminate.
So you must have other lights in the scene. right?
I would try to hide my lights and then render with Sky Light or Indirect light, and let the HDRI do the lighting for you. it could help???

Other than that all i can see from your renders, is that maybe the hair color, does not extend past the alpha chanel.

another stupid question. Your alpha map is in the Alpa chanel of the shader? Sometimes people stick it in the tranparancey chanel by mistake?
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Old 8th February 2007, 19:49   #8 (permalink)
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Quote:
Originally Posted by rickei View Post
You are using HDRI without GI?
Yes, I'm only using it for more realistic reflections. Lightning is done by two directs and two bulbs plus a little bit ambient.
I tried the scene without HDRI background, same problem.

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another stupid question. Your alpha map is in the Alpa chanel of the shader? Sometimes people stick it in the tranparancey chanel by mistake?
It is in the alpha channel, yes.

For now I helped myself this way: I removed the transparency out of the glass plane and gave it an alpha value. That way, the hair rendered correct.
So the problem seems to be alpha in front of transparent.
I'm going to do some test renders in a blank screen later to find out more about the problem.

Thanks a lot so far for your assistance!
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Old 15th February 2007, 17:12   #9 (permalink)
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I might have had a similar problem that was solved by Mr Mark Bremmer.

I was wrapping a transparent alpha around a bottle and got artefacts and a haze in the bottle at render stage, even though it looked completely transparent in preview. The solution was to increase raytrace depth in the transparency and related shader values to around 16. Then my alpha became completely transparent in the render.
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Old 22nd February 2007, 12:00   #10 (permalink)
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Thank you!

Quote:
Originally Posted by jones2000u View Post
I was wrapping a transparent alpha around a bottle and got artefacts and a haze in the bottle at render stage, even though it looked completely transparent in preview. The solution was to increase raytrace depth in the transparency and related shader values to around 16. Then my alpha became completely transparent in the render.
Thanks a lot! That fixed it. Seem to have been too many transparencies above each other.
You made my day!
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Old 22nd February 2007, 12:06   #11 (permalink)
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Happy to pass on the knowledge!
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