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| | #1 (permalink) |
| Now, I learn animation ![]() Join Date: Sep 2005
Posts: 1,028
| displacement maps on shader domains?
I can use the shader domains to make on part chrome and the other part gold. I want to make use of a displacement map on a certain shader domain. I see the displacement tab at the top of the shader tree. Is there any way to get displacement tabs for each domain? I could not get a second displament tab using the layer tool either. I can use the layer tool and use the bump channel but it does not go deep enough for me. How can my displacement map be aplied only to the green domain instead of the whole cube or can it be done with a simple layer tool using a displacement map some how? I thought the layer tool or shader domains would work with seperate displacement maps for each. In the end the one shader should be gold and the other chome. It is blue an green now. Any info will help.
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| | #4 (permalink) |
| proud to be a nurb ![]() Join Date: Jul 2006 Location: only in your mind
Posts: 1,362
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This is something i tried to do a while back. It seems there's no way to do this effectively without seperating domains into seperate meshes (as Brian mentioned). I think the limitation is because the real mesh vertices must be moved physically at render time. How can you displace a vert (and simultaneously NOT displace it) when it's shared by two domains? Should not be possible...
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| | #8 (permalink) |
| Now, I learn animation ![]() Join Date: Sep 2005
Posts: 1,028
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Thanks for the info guys. I know I can copy and paste parts of an object and the group them later. I just thought that there might be a way to add more displacment tabs. The only thing I was going to mention is that for layers it mentioned UV mapping. I am not sure what UV mapping is used for. I have added layers before but I don't think I used UV mapping. What would UV mapping do? Anyone know about UV mapping? I hope we get 3-D paint in version 6 that will let us add texture maps onto the painted areas. bwtr, Thanks for the screen shots. You seem to be very good with the shader tree of Carrara. |
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| | #9 (permalink) |
| Respect the Dawg! ![]() Join Date: Dec 2005 Location: USA - Conway, South Carolina
Posts: 791
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i think displacement only works in the global shader and not on the layers So you would have to UV map the object and apply the displacement as a texture map to the global shader. the UV map is where you can control where the displacement goes. then you can add the gold and silver as procedurals on the different layers. I'll do some test later. rickei |
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| | #10 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,094
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mediamajic--what I know about using the shader tree fits in a thimble. HOWEVER, if you fiddle away for long enough, sometimes, something works! As yet, I have trouble remembering how I actually arrived at those "useful" results. I spend hours experimenting. Fun stuff! |
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