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| | #1 (permalink) |
| Cube ![]() Join Date: Jul 2006
Posts: 81
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Hi people, Ive been trying to make a scene similar to this(link below), but am having trouble with lighting . When I use bulbs theres to much of a "bright ring " area on the walls/ceiling. I found it hard too to get this nice clean white look ,i either get bleached out /no shadows on wall edges , or greyish areas on walls.Obviously needs some delicate tweaking ....but my question is...am i missing something obvious/some easy short cut/fake to getting this kind light in a white room ? Im using a cube boolean'ed by a cube , so its a room with an open end behind the camera. http://img02.picoodle.com/img/img02/...m_57015f3c.jpg 1000 thanks ![]() smudgee |
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| | #2 (permalink) |
| SILO abuser ![]() Join Date: Jan 2006 Location: Louisville, KY USA
Posts: 556
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AO (ambient occlusion) should work fine in this case. Set background plane color and skylight to pure white and make a cube with front poly missing. I have no carrara available ATM, I'm rendering something in other software, but, it should work
__________________ My missions are not impossible, I just make them look that way |
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