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| Vertex ![]() Join Date: Apr 2006
Posts: 1
| Texture/UV mapping an 'S'
Hi ... I'm looking for some texture mapping help in Carrara 5.1 pro. I've started using Carrara to render imported models from Rhino and TurboCAD, but I can't find a projection method that will map a repeating tile to a 'pipe' type object normal to the UV's. For example, envision a pipe object in the shape of an 'S'. How can I map a simple checker pattern, either a bitmap or procedural, so that the texture adheres to the object 'normal' to the UV's. Maybe a better example is something like a braided hose bent in the shape of an 'S', so that the braids follow the object shape in a natural way. Sorry if that's unclear or this has been covered somwhere else, any help appreciated. |
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