clic to reload the forum home - Cliquez pour recharger le forum
The homepage Blog in englishLe blog de la page d'accueilVisit the english language forum!Allez directement au forum françaisGo to the gallery! - Allez visiter la galerie !The files to download - textures, softwares, etc.Les fichiers à télécharger : textures, logiciels, etc.3D and 2D challenges!Come and talk together in realtime - Venez tous discuter ensemble !About Polyloop.netA propos de Polyloop.net
Go Back   Polyloop - 3D & 2D Forums > English > Archives old sections > Carrara ENG

Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics.

Reply
 
LinkBack Thread Tools Display Modes
Old 5th January 2007, 08:30   #1 (permalink)
Vertex
 
ra_bolger's Avatar
 
Join Date: Apr 2006
Posts: 1
Texture/UV mapping an 'S'

Hi ...

I'm looking for some texture mapping help in Carrara 5.1 pro. I've started using Carrara to render imported models from Rhino and TurboCAD, but I can't find a projection method that will map a repeating tile to a 'pipe' type object normal to the UV's.

For example, envision a pipe object in the shape of an 'S'. How can I map a simple checker pattern, either a bitmap or procedural, so that the texture adheres to the object 'normal' to the UV's.

Maybe a better example is something like a braided hose bent in the shape of an 'S', so that the braids follow the object shape in a natural way.

Sorry if that's unclear or this has been covered somwhere else,
any help appreciated.
ra_bolger is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On





All times are GMT +2. The time now is 20:23.


Powered by vBulletin® Version 3.7.3
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Polyloop - 3D & 2D Community Forum - © Thomas Roussel