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| Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics. |
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| | #101 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: Jun 2006
Posts: 134
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This may be a bit of bad news, then. I was having a look at the Daz forums last night and there is what looks like a disagreement going between Daz and e-frontier in that e-f won't release the code to allow Daz to upgrade C6 in line with Poser 7, so things like dynamic cloth and hair won't be supported in C6 through transposer. It's not a rumour - it's an announcement from one of the Daz team... "Unfortunately, e-frontier is no longer willing to allow the Carrara product to use their Poser SDK, so there will not be any new version of Transposer for Carrara that will work with Poser 7. The good news is that right now you can jump on board Carrara for a great price Get Into Carrara for $9! topic, AND version 6.0 of Carrara will have much improved native import of Poser content, though it will not be able to support dynamic hair and cloth from Poser 7. We will continue to support Transposer 2, and as many of you know, we're in the process of bringing to market an alternative to Poser dynamics starting with a line of dynamic clothing that will be released this year. Hope that helps answers more questions than it raises. Thanks," posted by SKondris, site admin |
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| | #102 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: Apr 2006
Posts: 135
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I don't know about the rest of you, but I never touch Dynamic Hair and Clothes. Dynamic stuff bogs down the computer too much.. and there is very little Dynamic Clothing. I've been a Poser user for 6 years. I've had Carrara 5.X Pro for 3 days. On my second day, I successfully imported an entire scene, including my custom character, using both the Native File Importer and Transposer. From what I can see, there were no problems, other than the fact that I barely know how to use Carrara. I have heard that DAZ is working on their own version of Dynamic clothing.. so it would likely be just a matter of time till that area is addressed. |
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| | #103 (permalink) |
| Spline ![]() Join Date: Aug 2005
Posts: 38
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While that is not good news, there is a workaround. If you keep Poser 6 installed on your computer, and point Carrara to the P6 Runtime folder, all is fine (including dynamic cloth and hair). I remember e-Frontier doing something similar when P6 was released, but eventually they gave in. Can't remember all the details though. But this might be different, since DAZ and e-Frontier are getting more and more competitive. I did also read that C6 will have greatly improved Poser file compatibility and control, so that (hopefully) will help too. |
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| | #104 (permalink) |
| Polygurbs ![]() |
Poser shzmoser. ;) E-Frontier did what any company will do when they feel threatened. They locked the doors and hid under the desk hoping the monster will go away. In the end though it only hurts them because Poser actually becomes a worthwhile app when you move everything into Carrara and render it there. Likewise, just about every other major player has their own Poser import mechanism, but they don't look as advanced as the transposer bridge that the Eovia team put together. I think E-Frontier would only sell more copies of Poser-7, 8 etc... If they kept that bridge alive, but that's just me. I got poser-5 when it came out and that was the end of the line I think unless something changes. E-Frontier and Daz would both be wise to stop picking at eachother and go after bigger game with some level of cooperativeness. Between the two of them they could take on a substantial range of competition while becoming more appealing to a larger base themselves. With so many more alternatives coming into the 3D picture and a leveling off of the field it just makes sense to me. I think most people who have Carrara have Poser anyway so I guess I don't see where the threat is and why the move to shut it down. |
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| | #105 (permalink) |
| Lick it up ![]() |
Couerl > You forget ONE little thing... ![]() E-frontier owns and run Shade, which has an almost native support of Poser ... http://www.e-frontier.com/go/shade/85/features/pfusion.
__________________ Toute faute de frappe ou erreur de syntaxe sont dues a un clavier rebelle à toute forme d'autorité. LightWave 9 | Hexagon 2 My gallery |
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| | #107 (permalink) |
| Polygurbs ![]() |
Hi Pete, It makes sense to have Shade interface directly with Poser, yes, but I don't like Shade much. ;) Not to mention, I wonder if E-Frontier still allows LW and other apps to use the SDK or if it just shut down an SDK altogether? If they targeted Carrara only as an app they won't allow SDK dev on then that's not so great. |
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| | #108 (permalink) |
| Lick it up ![]() |
Good question...
__________________ Toute faute de frappe ou erreur de syntaxe sont dues a un clavier rebelle à toute forme d'autorité. LightWave 9 | Hexagon 2 My gallery |
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| | #110 (permalink) | |
| Box modeling ![]() Join Date: Sep 2005
Posts: 201
| Quote:
rj | |
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| | #112 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,097
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I dont think it's worth a fight but I have had Bryce since version 2/3 I think and the only thing that seems to be a worthwhile rewrite for me up to version 6 is that it opens in full screen mode! (I looked at my 6 version for an hour or so then scampered back to Carrara never to return!) Also, while I have Poser6, for the way I use Poser, Poser 5 is far easier to work with. Both 6 and 7 dont feel like great forward steps to me. |
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| | #113 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: Apr 2006
Posts: 135
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I did a quick look through the DAZ Bryce forum. I was impressed. For an example, you can read this thread: (Obviously, my memory was faulty. It was not a total code rewrite.. just a major one.) http://forum.daz3d.com/viewtopic.php?t=45973 It says, partly: ."..One of the important things about version 6.0 of Bryce was the "non-sexy" features we added. Bryce underwent some major code revisions during the past year and a half to help keep it from dying. Bryce has been around for well over a decade and internally, it showed. But now, we have a code-base that we can begin to really make some signifcant improvements upon...." |
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