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| Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics. |
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| | #61 (permalink) | |
| Cube ![]() Join Date: Jan 2005 Location: Manchester, England, UK
Posts: 81
| Quote:
very confusing if your starting out! You shouldn't need a plug in to sort out this sort of thing! Oh well quirks aside its a nice package but frustrating at times....
__________________ "If the universe is like an ocean, then humans have only just set foot on the beach." | |
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| | #62 (permalink) |
| Moderator ![]() Join Date: Apr 2005
Posts: 612
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You don't need a plugin to fix this sort of thing. Just don't do it. The problem is that you are using the 2D tools to manipulate 3D space. Thats not a bug, but using the wrong tools to navigate your view. Thats why the zoom, pan and render are labeled 2D tools. And I believe reseting your 3D view should fix the problem. Not completely sure though since I've never done this. I'll try it when I get home. Use the 3D tools the W key to "pan" and E key "zoom". And of course alt to "rotate". You can zoom using the 2D zoom if you wish. But I'd recommend it being a temporary thing, since you are distorting your perspective by zooming. Just remember to zoom back to 100% when done.
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. |
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| | #63 (permalink) |
| NURBS Booleans are your friend ![]() Join Date: Jun 2006
Posts: 134
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Just to come back on that zoom distortion thing - there's a note about it in the manual. If you pull the camera wayyyyyyyy back and switch to to zoom lens, it kills off the wacky distortions you get from panning into extreme corners or if you get a bit carried away with the mouse zoom (if that's what you're talking about). The angles (particaularly verticals) are much better, but the downside is that it gets more difficult to alter the camera angle precisely, presumably because the projected line of sight is much much longer. My cure is to have a camera for each major view angle - left, right, front, director, etc..., all positioned quite a long way further out than default erm.... shouldn't this be a new thread? |
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| | #64 (permalink) | |
| Spline ![]() Join Date: Nov 2005
Posts: 31
| Quote:
Regardless of the fact that it isnt a bug, it isnt a good UI convention either. The user should not have the option to use the wrong tools in the wrong window. Seems a simple fix. I do find it amazing that you have never done it. I dont do it on purpose since I know they are not for the perspective view, but it has happened to me many a time. And there are times when it happens that simply resetting the zoom setting does not correct it. Especially if the camera was moved while it was zoomed in, something gets screwed up. In that case the only thing one can do is to create a new camera and set it to one of the views from the camera that is messed up, or just download the Reset Production Frame plugin since it is free.
__________________ Donnie | |
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| | #65 (permalink) | |
| Spline ![]() Join Date: Jan 2006
Posts: 41
| Quote:
I must say that LoneGunmann is right in one point, the devtime of Vic4 is a bit long let's say... I do work in the bizz and seeing how our Modellers smash out chars for the intro movies, ingame ect. let me guess that the guys at DAZ really were either extreeemly slow or just dropping hundreds versions of the model before getting close to say happy and even texturing a 4kx4k texture doesn't take 2 years... seen stuff like that done in a week. So i must sadly admit that LoneGunmann hits there a point, as well as the upgrade policy with Daz. Bryce is the best example, I thaught after getting Hex 2 that the bugs where due to an unfinished product and that daz will go for fixing properly and so on, which is not the case with some of the most important features like texture painting I just say seems... and then Bryce 6 came, the thing is unstable, constantly crashing and even the readme states directly that most of the features are not working... Sadly we got again a Pre-Beta/Beta stage product from daz or with Carrara what do they first? run for the universal binary for the mac, I checked the bug tracker for carrara and we had more request for fixes than ever a request forthe universal binary at all... kind of weird for me In that way I have to 100% second LoneGunmann. And one last thing is that I pretty much also do not like to check for a update of the software and have to look at 1 million poser figure products, the stuff is ok for beginners who cannot model and want to try out 3D but carrara was intended to become more pro so I would like a seperate website for the products like Carrara, Bryce and Hexagon to give them at least a better base. Thor | |
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| | #66 (permalink) | |
| Moderator ![]() Join Date: Apr 2005
Posts: 612
| Quote:
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. | |
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| | #67 (permalink) | |||||
| Moderator ![]() Join Date: Apr 2005
Posts: 612
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Carrara 5 was released last year. And they follow a 1-2 year development cycle and as far as I know they are on track with this for Carrara 6.
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. | |||||
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| | #69 (permalink) |
| Moderator ![]() Join Date: Apr 2005
Posts: 612
| Goodluck with that. I'd use Maya if I worked in a big studio. But as a complete package for specific jobs and tasks. Forget it.
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. |
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| | #70 (permalink) | |
| Box modeling ![]() Join Date: Sep 2005
Posts: 201
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rj | |
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| | #71 (permalink) | |
| Moderator ![]() Join Date: Apr 2005
Posts: 612
| Quote:
Of course I could be wrong. :-d
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. | |
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| | #72 (permalink) |
| Now, I learn animation ![]() Join Date: May 2005
Posts: 1,381
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I say lets all live at peace and come back in a year to see what has happened with Daz. Day by day new programs are introduced and we are all free to jump ships. I know for me it was very hard to leave truespace, but that goes with everything us humans are used to. We do not like the risk or extra work. So lets see what happens with time. |
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| | #73 (permalink) | |
| Spline ![]() Join Date: Nov 2005
Posts: 31
| Quote:
As for the tools and their availability, call it user error if you want, the problem is the user shouldnt be able to make such an error that simply and I still find it hard to believe that those tools are useful in perspective mode. If they are, it certainly isnt often enough to have them available all the time. As for using Carrara since version 1, like I already said I use the shortcuts as well, in this program along with a dozen others. I dont think it has anything to do with "experience". Yes I have only used Carrara since C3 Studio, but I think since I use it daily in a professional capacity I think I have enough experience with it. So read again, it doesnt matter if it is user error or not, the user has very little need for these tools in perspective mode. Regardless of whether you do it or I do it, enough people have done it over the years. Either by accident or because they thought the tool was for that view. Is that clearer?
__________________ Donnie | |
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| | #74 (permalink) | ||||
| Moderator ![]() Join Date: Apr 2005
Posts: 612
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__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. | ||||
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| | #75 (permalink) |
| Spline ![]() Join Date: Nov 2005
Posts: 31
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Uhh, I didnt say to remove the tools all together. I said they should not be accesible for the perspective view, I thought that was clear. They should be there for the regular 2d views. They should be reworked or the option should be given for the user to turn them off in perspective mode. As for filing a bug. I mentioned before that it may have been my fault and that it happens in busy scenes. Let me explain that better. In a busy scene if I am working in the viewport and then go down to the sequencer, sometimes instead of scrolling the in the sequencer the viewport still has the focus, because Carrara gets behind. But it would not matter if the ability to zoom in a perspective could be turned off. The examples you gave for needing the zoom in perspective dont make sense in my own workflow. If I need to see where something is at I just switch to a 3 or 4 panel view. As for zooming being quicker than moving the camera, yeah obviously. But you could also use the zoom on the camera itself. I came from using Lightwave, you know what, the ability to zoom in the perspective window of the camera is not there, so that is what I am used to. Why is that? Lets see, because in the context of a 3D scene it doesnt make sense if you are already viewing "through" a camera to magnify that view without actually physically doing anything to the camera. It leads to confusion. Obviously not for you, but for the rest of us users who commit "user errors" it does. It seems that a lot of people work differently than you, just the same a lot of people work differently than me. I think it best to leave it at that.
__________________ Donnie |
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| | #77 (permalink) | |||||
| Moderator ![]() Join Date: Apr 2005
Posts: 612
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What annoys me more... is that the ortho views are stuck in 2D. In most other programs I've used, Hexagon for instance, if you try and rotate the view it will give you a 3D ortho view of the scene. Something I find myself attempting time and time again. Quote:
Watch. I'll go home and start up Carrara only to zoom with the middle mouse and I'll screw up my camera. If I do..I'm blaming you!!!
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. | |||||
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| | #78 (permalink) |
| Spline ![]() Join Date: Nov 2005
Posts: 31
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Hostile? No, never when it comes to something like software. Besides it is too close to Christmas and too many things to be thankful for to be hostile. Having said that, Happy Holidays to you and yours. Have a safe and Happy New Year!!
__________________ Donnie |
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| | #79 (permalink) |
| Now, I learn animation ![]() Join Date: Sep 2005
Posts: 1,028
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An orthoganal view should not rotate on 3-D axis. Carrara is laid out great for orthoganal views. Orthoganal views are synthetic man made 2-D/3-D views that you can pan only. You can add more cameras to get control form other angles. The orthoganal view goes beyond what a human can view. Machine shops spend 50,000.00 dollars for optical gauges that give true orthoganal views to guage parts although they can not do it 100%. If I had a perfect transparent box/square 5 feet in size the inside corners at the back of the box/square would apear to move inward (vanishing point) with any camera or the human eye. With the orthoganal view they remian parrellel and hidden. I like the camera controls and orthoganal views of Carrara even if it does glitch up at times. |
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