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| Carrara ENG The main Carrara forum. Please, use the subforum for the specific topics. |
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| | #24 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,097
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I give up. From link 14, Patricks, yours and my discussions have related to DISPLACEMENT. As were introduced, as a better alternative to bump mapping, in my links 4 and 7. What a lot of wasted time and effort by Patrick and myself. |
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| | #26 (permalink) |
| Now, I learn animation ![]() Join Date: Sep 2005
Posts: 1,028
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bwtr, I have posted examples for many people in these forums. I figure they need a little more info than what the manual has in it. Thomas's tutorial explained in detail how to set the parameters and import the displacment maps from another program. I found it helpful. I am glad Patrick posted the link. No one is begging you to join this thread bwtr. In any thread I post I find you to be more irratating than helpful. |
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| | #30 (permalink) |
| Brian ![]() Join Date: Jul 2005 Location: South Australia
Posts: 2,097
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In relation to that Tutorial of Thomass', he should have done a good job because he was part of the Carrara design/build team.( Refer the Carrara and Help/Manual acknowledgements.) A lot of the stuff in the Gallery is, with the production details,not showing off work but rather exampling the results of following image making ideas. I certainly use those ideas of others to encourage myself both to duplicate thier efforts as a learning experience, or sometimes, maybe to try. at least, take another step forward. It's like reading a good book or peom. Your imagination gets invigorated. |
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| | #32 (permalink) |
| Vertex ![]() Join Date: Nov 2006
Posts: 25
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When using bump maps, you have to be careful of not using a to 'sharp' picture. If you want the appearence of bigger bumps, you have to blur the image a bit first (guassian blur of 1 pixel is usually good). Look at the two examples I posted. Checker boards and vertical/horizontal lines are especially bad for this -- Avoid using black-and-white images -- make sure you have some grey in the image.
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| | #33 (permalink) |
| Spline ![]() Join Date: Jul 2005 Location: Japan
Posts: 44
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The 'sharp' picture doesn't get good results easily as said about julvr. I think that to blur the image a bit is a good way. There is another way enlarging effect of the bump. It is to use 'Value(1-10000%)'. I post the screen shot of shader.
__________________ SachikoCarrara 6 Pro / Hexagon 2 |
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| | #35 (permalink) |
| Vertex ![]() Join Date: Nov 2006
Posts: 25
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Again, using the multiplier will not have much effect on black and white (no greyscale) texture maps. It seems that the tile shader automatically enables the 'curved surfaces' option when applied to the bump map, and is thus is already a 'blurred' image. The multiplier makes the bumps 'sharper' (gives them more contrast), but does not make the bumps appear 'wider'... if that makes any sense... John |
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