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Old 19th October 2006, 00:02   #1 (permalink)
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Blender sculpt

I try to install this version in Mac (ppc) but it doesn´t works -no startup the aplication-
I install phyton 2.5 but nothing happens

http://blenderartists.org/forum/showthread.php?t=71671
http://blendertestbuilds.de/index.ph...ulpt_CW/MacOs/


Any ideas? i search that forum , its just i dont want to create another forum account -too many right now-

Thanks
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Old 19th October 2006, 16:54   #2 (permalink)
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perhaps you have not downloaded the good version of Blender(2.42). On my imac g5 it run well with blender compiled with python 2.3 (and not python 2.4)

http://www.blender3d.org/cms/Blender.31.0.html
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Old 19th October 2006, 17:42   #3 (permalink)
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Shiny try it!

this version have a sculpt mode from sharpconstruct and a topology tool like silo, have some tools like Hx2 now i can try it, this skull was created from a cube -subd 6- i know theres a way to export the normal/displacement map but why? i have Hx2
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Old 16th November 2006, 13:41   #4 (permalink)
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Sadot,

Good to see you got it working.

I have been lurking around the Blender forums for a few months, but I must have missed Blender Sculpt come up as a topic. I've been collecting all this Blender stuff, and this looks like a good one to add.

I downloaded Sharp Construct stand alone version but have not had time to play with it. If Sharp Construct tools now run in Blender, it looks like Blender can be a do-it-all application, like Carrara-Hexagon

Now I have just have to install Blender and all the other stuff that I have for it and start learning.
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Old 16th November 2006, 14:43   #5 (permalink)
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Sadot: how is the display for a level 6? faster or slower than Hex?
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Old 16th November 2006, 17:49   #6 (permalink)
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Faster!!!
Everything in blender 3D view runs faster and smoother than most other 3d programs. But hey! Hexagon is hexagon and takes the modeling at a higher level..

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Old 16th November 2006, 17:57   #7 (permalink)
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I have to check that ;)
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Old 17th November 2006, 16:41   #8 (permalink)
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Its a little just a little faster, but when you try to rotate the model that takes more time than Hex, and as i know you only have one type of brush
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Old 9th December 2006, 16:00   #9 (permalink)
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So I have tried the sculpting in the latest build of the CVS. And I must say sculpting is indeed faster than Hexagon. Level 6 is smooth and even navigation is smooth. In Hexagon a level 6 sphere would bog down. Blender sculpt seems to function a lot like Silo's implementation.

Some of the features:
  1. Smooth: smooths out the surface
  2. Grab: grab and area to move or shift
  3. Add: displace or pull the geometry
  4. Sub: push in the geometry
  5. Pinch: pinch geometry together
  6. Use a texture to displace.
  7. Brush strength is adjustable as is the brush size.

There are a few more interesting features, but those are the ones that I used.
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Old 9th December 2006, 16:28   #10 (permalink)
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pen tablet support I guess ?
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Old 9th December 2006, 16:33   #11 (permalink)
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Quote:
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pen tablet support I guess ?
Ahh. Yeah, tablet is supported as well. So far my only real issues with Blender is its lack of volumetric support and poor soft shadows.
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Old 16th December 2006, 15:55   #12 (permalink)
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i do this ,just now , with the brush and a sphere ...
blender is a " holy prog " despite his internenal render. that i dn't like it too much....
all the features of blender with a render like carrara ...that i will be paradise , man !
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