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| Box modeling ![]() | ...an unfinished electric drill My attempt of an electric drill using Blender's poly/subd tools which I did months ago. I was trying to emulate one of those models seen in Rhino's gallery trying to prove that poly/subd tools are just as capable when it comes to mechanical models. For now I've had enough of poly/subd tools which are more suited to organic modeling, imo. And it's time to revisit NURBS modeling using Amapi Pro tools. ![]() Last edited by Sketchy : 18th December 2006 at 06:27. |
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| | #2 (permalink) |
| Moderator ![]() | Nice work. Any chance of posting some screenshots? I'm curious why you don't try and use Blender's NURBS.
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. |
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| | #3 (permalink) |
| Box modeling ![]() | Might as well post how this drill evolved. I was not only trying to model an electric drill, I was also trying to design a unique one that hasn't been seen at Home Depot. I didn't know how to finish the first one. I got restless and decided to do a more normal-looking one, then I got bored and have to earn money, left it unfinished. I haven't really explored Blender's NURBS. I'm sure they're too basic to be usable to do something this complex. Right now I'm really trying to find time to use Amapi Pro. How I wish I could turn this hobby to pay bills. ![]() |
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