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Animation Bones, IKs, rigging, skinning, etc!
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Old 9th May 2008, 11:14   #1 (permalink)
Tez
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[Carrara]Rigging answers needed please!

Im having a go at rigging and have added some bones and set a IK chain from base of a arm to the wrist.

Iv set the constraints for rotation but have some problems.

When setting up the constaints I found I could not use Fk on the joints to set the limits, I had to use the constraint sliders.

Now what I thought was a feature turns out to be some kind of limitation, that being when I move the constraint slider to see where I want to set the limit, I can move the camera slightly and it sets the slider to 0, allowing me to copy the values for its limits first, then paste the vales - /+ to the lower and upper limit constraint sliders, I asume thats the fastest way to set constaints?

Now! when I go to move any limb above the Ik chain, i.e the wrist using FK movments, the position or rotation sets back to zero, just springs back?

It would seem that once Ik chains are in place I can no longer have FK control?

Second problem is I can seem to get the maniulator to change between local and world axis?

Finnal question is, can I have a bone movment effect a morph target, like bending the arm moving making muscles bulge?

Thanks to anyone that can help.
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Old 11th May 2008, 15:28   #2 (permalink)
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Haven't done any rigging in Carrara, so I can't help - sorry.

Hopefully someone else has the knowledge you need.
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Old 11th May 2008, 16:19   #3 (permalink)
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Smile just 1 of 3

At this time Carrara can only do one of those things...
In the Essemble room you can change from "Universe" to "Local" just selecting one of this manipulators (see attached images)
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Old 11th May 2008, 20:05   #4 (permalink)
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Hello

1. You can use FK and IK only if you didn't set IK-Target for IK chain.

2. You can use FK for setting constraints limits but make sure (1.) and disabled rotations in constraint are set to 0.

3. I've seen somewhere in internet example of rigging for muscle bending in carrara - just find it.

And small tip for rigging work-flow :
1-set up bones
2-orient joints
3-set up constraints
4-set up IK
5-attach skeleton .

Can you post your .car file ?
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Old 11th May 2008, 21:27   #5 (permalink)
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Thanks to everyone posted. Iv been making loads of rigs ditching each one as they fail.
That order of workflow mite get mebetter results. It would be realy nice to have my first ever fully rigged character. Iv not used Carrara for much but realy would like to achive this. To have some kind of morph control from joint movment would be very, very helpfull.

Il post my .car files when I make another one. Again thanks to everyone who posted iv gained somthink from all posts.
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