clic to reload the forum home - Cliquez pour recharger le forum
The homepage Blog in englishLe blog de la page d'accueilVisit the english language forum!Allez directement au forum françaisGo to the gallery! - Allez visiter la galerie !The files to download - textures, softwares, etc.Les fichiers à télécharger : textures, logiciels, etc.3D and 2D challenges!Come and talk together in realtime - Venez tous discuter ensemble !About Polyloop.netA propos de Polyloop.net
Go Back   Polyloop - 3D & 2D Forums > English > Animation
Register FAQDonate Image Hosting Members List Calendar Search Today's Posts Mark Forums Read
Animation Bones, IKs, rigging, skinning, etc!
Reply
 
LinkBack Thread Tools Search this Thread Display Modes
Old 3rd December 2007, 06:51   #1 (permalink)
Doodlin' Dude
 
Nate Owens's Avatar
 
Join Date: Jul 2005
Location: South Carolina, USA
Posts: 975
My Photos: (23)
Images: 11
Blink [Carrara]Help: Animation problem

The only reason this is a problem is because I do very little animation.
The drawing below is a simplification of what I need to do.

Here's what happens:
  1. Water begins flowing through a pipe (I don't need anything as complex as snazzy shaders or even particles... this is pretty much an animated diagram)
  2. The water floats a ball up which closes off another opening.

My problem (I told you, it's too easy)
How to change the level of the water in the pipe over the duration of the animation. I can't just change the diameter of the water (cylinder) because it has to stay inside the pipe. Changing just the y direction would also distort the shape of the water inside the pipe.

I know you animation wizards have this down pat... I am still scratching my head... need some ideas on this one!!

Thanks!
Attached Thumbnails
Click image for larger version

Name:	waterFlow.jpg
Views:	37
Size:	68.2 KB
ID:	23401  
Nate Owens is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 3rd December 2007, 10:22   #2 (permalink)
Rhymes with Hell.
 
Hugo's Avatar
 
Join Date: Jun 2003
Location: France
Posts: 2,762
My Photos: (86)
Send a message via AIM to Hugo Send a message via MSN to Hugo
Can you animate a boolean inside carrara ?
Make the water inside the two pipe, then apply a boolean (a basic rectangle) moving from the bottom to the top and put the ball as a child for the move to the top.
__________________
WARNING: The following posts contain explicit content. By viewing them, you are making the following statement:
I am viewing explicit content.

Hugo is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 3rd December 2007, 12:28   #3 (permalink)
Cube
 
Varsel's Avatar
 
Join Date: May 2006
Location: Bergen
Posts: 83
My Photos: (10)
Images: 1
It might be done with morphs.
Create one of the waterlevels, and create a morph to the other level.
Here is an other quicky....

A second way, that is very diagram-ish is to create the waterlevels from low to high, as seperate objects, Giving each one a seperate shader (same color)
and animate the alpha chanel so they replace each other.
Attached Files
File Type: avi Doc2.avi (1.41 MB, 38 views)
Varsel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 3rd December 2007, 20:12   #4 (permalink)
Doodlin' Dude
 
Nate Owens's Avatar
 
Join Date: Jul 2005
Location: South Carolina, USA
Posts: 975
My Photos: (23)
Images: 11
Thanks...

It appears that booleans do not animate in carrara

@ Varsel - that looks cool, but you went over my pea-brain head with this alpha channel business...

What someone else did that worked was to animate using a spline cylinder, changing the points at each keyframe. His sample is here: http://homepage.mac.com/uvavoo/Doc2.mov It looked great, but I can't get it to work. I can animate the spline cylinder fine by modifying the length in spline modeler, but modifying points is something I can't make work...

Here's a sequence of what I did... the carrara file is zipped if that helps.

I appreciate your good advice... I will try to learn more about the animation stuff - I hardly ever do it. I may end up doing this with flash - but the Carrara would be better. I'm using 6.03.

again... thank you!
Attached Thumbnails
Click image for larger version

Name:	cylSetA.jpg
Views:	18
Size:	113.8 KB
ID:	23408  Click image for larger version

Name:	cylSetB.jpg
Views:	18
Size:	107.3 KB
ID:	23409  Click image for larger version

Name:	cylSetC.jpg
Views:	15
Size:	90.8 KB
ID:	23410  Click image for larger version

Name:	cylSetD.jpg
Views:	13
Size:	100.7 KB
ID:	23411  
Attached Files
File Type: zip cylAnimTest.zip (2.6 KB, 7 views)
Nate Owens is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 4th December 2007, 02:43   #5 (permalink)
NURBS Booleans are your friend
 
whkguamusa's Avatar
 
Join Date: Aug 2004
Posts: 107
My Photos: (0)
one more way to do it

wayne k
guam sua
Attached Files
File Type: zip water-tube.zip (14.7 KB, 18 views)
whkguamusa is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 4th December 2007, 04:50   #6 (permalink)
Doodlin' Dude
 
Nate Owens's Avatar
 
Join Date: Jul 2005
Location: South Carolina, USA
Posts: 975
My Photos: (23)
Images: 11
Thanks Wayne...

I'll have fun figuring this one out!
Nate Owens is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Old 4th December 2007, 13:07   #7 (permalink)
Cube
 
Varsel's Avatar
 
Join Date: May 2006
Location: Bergen
Posts: 83
My Photos: (10)
Images: 1
Nate :
When creating key frames, you have to make them in the masterobject.
First I selected the masterobject in the animationtray, and then created a keyframe. Then I altered the splineobject.
To finetune it: slide the timeline to the new position, make sure the materobject is still selected and then create a new keyframe.

Wayne :
Where is this tool. That is great, didn't know we had something like this in Carrara.
Attached Thumbnails
Click image for larger version

Name:	new-2.jpg
Views:	19
Size:	207.3 KB
ID:	23418  
Attached Files
File Type: zip waterpipe1.zip (2.9 KB, 6 views)
Varsel is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiFurl this Post!
Reply With Quote
Reply


Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On



All times are GMT +2. The time now is 15:03.




Powered by vBulletin® Version 3.6.8
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.
Search Engine Optimization by vBSEO 3.1.0
Polyloop - 3D & 2D Community Forum - © Thomas Roussel