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| Animation Bones, IKs, rigging, skinning, etc! |
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| | #1 (permalink) |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 1,013
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The only reason this is a problem is because I do very little animation. The drawing below is a simplification of what I need to do. Here's what happens:
My problem (I told you, it's too easy) How to change the level of the water in the pipe over the duration of the animation. I can't just change the diameter of the water (cylinder) because it has to stay inside the pipe. Changing just the y direction would also distort the shape of the water inside the pipe. I know you animation wizards have this down pat... I am still scratching my head... need some ideas on this one!! ![]() Thanks! |
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| | #2 (permalink) |
| Rhymes with Hell. ![]() |
Can you animate a boolean inside carrara ? Make the water inside the two pipe, then apply a boolean (a basic rectangle) moving from the bottom to the top and put the ball as a child for the move to the top.
__________________ WARNING: The following posts contain explicit content. By viewing them, you are making the following statement: I am viewing explicit content. ![]() |
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| | #3 (permalink) |
| Cube ![]() Join Date: May 2006 Location: Bergen
Posts: 83
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It might be done with morphs. Create one of the waterlevels, and create a morph to the other level. Here is an other quicky.... A second way, that is very diagram-ish is to create the waterlevels from low to high, as seperate objects, Giving each one a seperate shader (same color) and animate the alpha chanel so they replace each other. |
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| | #4 (permalink) |
| Doodlin' Dude ![]() Join Date: Jul 2005 Location: South Carolina, USA
Posts: 1,013
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Thanks... It appears that booleans do not animate in carrara @ Varsel - that looks cool, but you went over my pea-brain head with this alpha channel business... ![]() What someone else did that worked was to animate using a spline cylinder, changing the points at each keyframe. His sample is here: http://homepage.mac.com/uvavoo/Doc2.mov It looked great, but I can't get it to work. I can animate the spline cylinder fine by modifying the length in spline modeler, but modifying points is something I can't make work... Here's a sequence of what I did... the carrara file is zipped if that helps. I appreciate your good advice... I will try to learn more about the animation stuff - I hardly ever do it. I may end up doing this with flash - but the Carrara would be better. I'm using 6.03. again... thank you! |
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| | #7 (permalink) |
| Cube ![]() Join Date: May 2006 Location: Bergen
Posts: 83
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Nate : When creating key frames, you have to make them in the masterobject. First I selected the masterobject in the animationtray, and then created a keyframe. Then I altered the splineobject. To finetune it: slide the timeline to the new position, make sure the materobject is still selected and then create a new keyframe. Wayne : Where is this tool. That is great, didn't know we had something like this in Carrara. |
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