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| Animation Bones, IKs, rigging, skinning, etc! |
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| | #1 (permalink) |
| Spline ![]() Join Date: Sep 2007
Posts: 44
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I did some searching in this forum and a couple of others before posting this, but came up dry... How can I slow the animation down without moving each key frame? I'm looking for some way that will take a sequence that is 30 seconds long and extend it to be about 45 seconds long and proportionally distribute the keys along the new time line. In this case it's not adequate to merely "overcrank the camera" by generating output at a higher frame rate than it will be comped in at; the output frame rate options don't have what we want, and in one shot we need to do a match move on a dolly shot from the set and we're using an fbx file on the render camera, so the rendering frame rate needs to match that of the fbx. I have 5.1 Pro. Thanks in advance. |
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| | #3 (permalink) |
| Extrusion ![]() | Also
Also, I think that if you make a clip, you can spread out and compress the frames by dragging those little ruler-notches on the clip when it's closed.
__________________ Carl J. Lydon games • cd • illustration • 3-d • medical • animation http://www.chamberofchat.com/ http://isointeractive.com/ |
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| | #4 (permalink) | |
| Spline ![]() Join Date: Sep 2007
Posts: 44
| Quote:
As noted in the original question, I have 5.1 Pro. I'm not at my workstation now so I can't check this out there, but are clips supported in that version? | |
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| | #5 (permalink) |
| Extrusion ![]() |
No. introduced in 6
__________________ Carl J. Lydon games • cd • illustration • 3-d • medical • animation http://www.chamberofchat.com/ http://isointeractive.com/ |
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