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Old 5th November 2007, 17:14   #1 (permalink)
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Change multiple tweeners?

How do you edit the tweener for multiple channels?

For example, if I have a skeleton with 50 bones, and I need them to all use the bezier at one point and the discreet tweeener at another, is there a way to do it without clicking on each channel in the timeline and changing it one-by-one?

I think I recall that this can be done but I don't know how.

-Carl
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Old 5th November 2007, 17:24   #2 (permalink)
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It was an associated fx "tweener iterator" free plug..in the piggy pack now..but out of use for C6..since associated fx seems to be asleep (or dead ?)

Maybe an other other reason to keep both c5 and c6..for now

This kind of feature should not be a plug, many plugs (utilities like this onefor a better workflow) should have been implemented in c6..but they are not.
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Old 5th November 2007, 17:39   #3 (permalink)
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Man, that would be a great feature to add because it would probably be easy to do, just an interface change, that would save users tons of work.

I like your icon, is it someplace larger?
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Old 5th November 2007, 20:38   #4 (permalink)
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Left click and drag to select what you need.

I was wrong. When you select more than one tweener, slider control goes away in the properties tray.

Last edited by TaNoFF; 5th November 2007 at 20:46. Reason: correction
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Old 5th November 2007, 20:43   #5 (permalink)
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How does that help?

The question isn't how to select multiple objects; I know how to do that; it's how to change a bunch of tweeners in the timeline all at once.
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