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Old 13th August 2006, 06:47   #38 (permalink)
Sardtok
Box modeling
 
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Join Date: Mar 2005
Location: Oslo, Norway
Posts: 217
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Well,
here's a little something I did.
I used the manipulators and I blame them for the extremely weird leg movements, like the right knee snapping way out to the right, and notice the weird way the legs are bent during the somersault.
Also, the weird position of the right foot in the middle of the jump.
I haven't done any animation since, well, hmm, January 2005, so might have something to do with that.

Next time I'm doing animating with bone rigs I'm definitely doing it the good old way with just IK and moving the last bone in the chain manually, then cleaning with FK techniques later.

About 1 hour to animate, and another 20 minutes for tweaking timing and tweeners, but mostly just screwing around slowly, trying to get things to look somewhat smooth. ;)
Anyway, I did 3 renders(actually a lot more, but these were the three I decided to keep), one 15 fps Gouraud, with 20 frames motion blur set 100%
I think this render is kind of cool, but I think I did tweener tweaking after rendering it, but I think the screwy easing in and out made for an even weirder dreamy/drugged effect.
Then there are two approximately equal 25 fps PR renders, one with AA set to best, and accuracy at defaults, no motion blur.
The third is the same, but AA set to fast and accuracy set to 4 px for both shadow and objects, and 10 frames of blur at 95% blur,
I think this one turned out pretty nicely.
Attached Files
File Type: zip Jump.zip (1.12 MB, 47 views)
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