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Hi everyone! Very cool tutorial!
But I have a problem...
I tried to make a snake-like character with movable eyes: So it's simple for the bones (1 chain, from the tip of the tail to the base of the head). I set up the eyes with constraints and "point at" modifier, and I works great, but as soon as I attach the bones to the body of the snake, the eyes cannot be controled anymore (nor rotated or scaled manually).
My question is: does anyone know how to setup a bone structure (so the character can perform like the one in the tutorial) and still be able to control individual parts of the character, like the eyes?
Any help would be greatly appreciated!
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