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A.E., I haven't looked at the tutorial you are referring to, so I don't know what it says. But I DO know Poser. ;-)
Yes, you are correct. To export Michael's head from poser, you should uncheck "universe" (which will auto-uncheck everything else in the hierarchy) and then check just the head (don't export the eyes). Also, when the OBJ save options box comes up, make sure only the top and bottom boxes are checked.
One major caveat for Poser users:
When you export left- or right-hand body parts, Hexagon's clone function won't work properly because the clone gets flipped on the object's boundary box edge instead of the body center. If you force the clone to flip on 0, the math isn't close enough to satisfy Poser, and the resultant morph target warps the model.
How I get around it:
I export both sides as an object file.
I import this into Hex, and weld them (because symmetry mode doesn't work on 2 different pieces)
I do my alterations using symmetry mode.
Tough part:
I turn off symmetry mode.
Using the align mode, I make a copy of my work (I place the copy above the original).
Using point selection and lasso, I select half of one model and delete it.
Then I select the other half from the other model and delete it.
Then I move the top half down next to the second half.
Now they are mathematically aligned properly.
I hide one half and export the other.
Then I hide the other half, show the first, and export it.
Both morphs will then import properly back into Poser.
A real PITA, I know. And I'd really appreciate it if someone could show me an easier way. But until then, at least this works... ;-)
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