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Link the eyes to the parent head in the assemble room and set them up with a "point at" modifier to a helper object. Contraints on the object should be set to ball joint. then when you move the helper, the eyes will follow. I usually use 2 invisible helpers (one for each eye) and a parent, so that I can move each eye indiviually. It's only really good for a lizard with independant eyes, but I at least have the focal points right. If you move the one helper setup too close, you get the figure crosseyed. I'll try to post a demo later...
Ken
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