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Well twowhiles if you stick to the facts why some people a critisizing Daz figures
while you defend them thinking that they are the future in usability and workflow,
there are some issues to discuss.
Question first: Have you ever seen a Poser animation that doesent look stiff and emotionless?
Why? Because you cant really animate a big mesh like that in real time.
Most animators have meshes that are CREATED for a certain type of movement, with
quite low polygons and edgleloops in deformation areas. Then they use subd at rendertime. Poser models arent built like that. You cant really have a complicated
rig with shape animation and have a descent preview = bad animation timing.
And for stills. Dont the all look the same? I know you can aply morphs but I bet you
everyone in here can recognize a poser render if they see one.
And coming here accusing the French. Thats just stupid. But this kind of territorial
ignorance has been seen before. In Afganistan If I remember...
I lived 10 years in France so I feel a little french too you know.
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