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I don't think Nurbs is a hard thing to use. It's quite simple in approach as long as you think ahead. I've been through school with Maya before they really developed their polygon tools, so I was primarily limited to Nurbs for most of my work.
I guess the hardest part about Nurbs is the texture mapping of them because they don't have clear seams and you oftentime have to project the image onto the surface...
If Amapi re-designed it's interfaced and made for a faster workflow like what Hexagon has done, Amapi Pro can re-surface as a powerful modeling tool that could complete with Modo with Modo's newer rendering abilities.
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Andrew Benson
AKA: AWBenson www.awbenson.com
andrew (at) awbenson (dot) com
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