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Old 2nd April 2006, 06:10   #11 (permalink)
Naes3d
Box modeling
 
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Join Date: Oct 2005
Posts: 231
Thomas, I was trying to be careful with the way I phrased that sentence. I said there are a few things that Carrara can do that hexagon doesn't, not can't.

For example, I like the way that in Carrara I can place vertices at the 1/4, 1/3 and 1/2 positions between two edges. It may just be a personal aesthetic I enjoy, but I think my models look 'cleaner' because of it.

I want to use Carrara and Hexagon like others use Maya and Zbrush. I build my base mesh in Carrara then bring that into Hex for modificaions then back into C5 for finalization. I am fairly good at getting around in the VM, I don't want to replace it with Hex when I am just getting the hang of it.

I want Hex mainly for the Displacement/Bump/Geometry Paint features. I want to take the low poly cage and rig it and pose it in Carrara, then drop the displacement and texture maps made in Hex on the objects I create. That is one of the reasons I am so adamant about seeing symmetry modelling in Carrara. Symmetry is a basic tool. So there is no reason that Carrara shouldnt have it.

I think that Everybody working on the Eovia products is doing an excellent job, and excellent may not be strong enough of a word to describe your efforts. But in the case of Carrara, it just seems like Eovia is withholding some standard features from it in order to increase the value of Hexagon. Perhaps I am being unfair, but with all the great features in Carrara, symmetry modelling seems to be a glaring ommission. I can see why it might be left out of the standard version (although I don't agree with that either), but to be left out of the Pro version is just ... wrong.
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