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Thanks Couerl, I've recently resorted to model rotation.
I'm having troubles working in tight. For example, I am currently working on the paw of a dog. I'm changing the polgon flow so the thing is less blob and more paw. To do this, I need to zoom in and get unrestricted rotation. As it is, I have problems making sure (1) camera is pointed at the right poly/direction and (2) I don't get the 'flip' effect as I (local) rotate it.
To state my requests more clearly
* Don't flip after 180deg rotation.
* Make the "frame selected" frame a single polygon (face) if that is all that is selected.
* Create a command to Make the view/camera perpendicular to a selected face.
(rotation allowed above, below, and to sides).
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