|
If possible can you just upload your file and I'll look at it, it will be alot quicker than playing tag. If you can't send an assembly room screenshot with the instances tab open so I can see your lights. Insert a spotlight, place it above and to the side of the diamond and then use a point at modifier and point it at the diamond. Also check sky light and not indirect light and turn on full raytracing. The shader room preview you see simulates a two point light setup. In C4 if you zoomed out in the shader room preview window you would see the camera and the two spotlights, in C5 I tried it and they are not visible but I believe it is the same setup. I agree with Pete I do not think you have a light inserted in the scene.
|