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Old 2nd February 2006, 00:28   #10 (permalink)
LoneGunman
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Join Date: Jan 2006
Location: Louisville, KY USA
Posts: 556
Quote:
Originally Posted by Thomas
Subsurface is slow on most render engines. This is an heavy processor ogre and no tweaking is possible... That's the main problem of SSS (I have this problem too)
The only hope is to have an aproximation shader, much faster than the current one..
Yep, aproximation shader would be nice for that, also, some kind of solution for displaying displacements is needed as well, those are very heavy on processor too (it takes sometimes couple of minutes to see it in preview)
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