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Any tips for subsurface scattering
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1st February 2006, 13:24
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Thomas
Always learning new stuff
Join Date: Jul 2002
Location: Merignac, France
Posts: 11,323
Subsurface is slow on most render engines. This is an heavy processor ogre and no tweaking is possible... That's the main problem of SSS (I have this problem too)
The only hope is to have an aproximation shader, much faster than the current one..
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