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Old 29th January 2006, 22:10   #3 (permalink)
LoneGunman
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Join Date: Jan 2006
Location: Louisville, KY USA
Posts: 556
Thanks

Already tried that, did not work well, only works if camera is not using POINT AT modifier and if it's horizontal, I want my camera motion to stay in horizontal plane (in which circular path is laying) but still point to the object itself

What I'm actually looking for is fly-arround my model at about 45 degrees and keep the same distance from the ground for entire time of the animation
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