| I've been trying to model a human head. I've seen a lot of tutorials about it. So many methods. It's quite confusing. Lots of things to consider: edge loops flow, polygon count, where to start, etc. Most times you end up relying too much on adding unnecessary edges just to put details. But I'm learning.
Organic modeling is actually not the type of application I need. I'd rather model cell phones, speakers, furnitures, electronic stuff, etc. As in traditional media, being able to paint human heads and figures is a very big plus. As they say, if you could draw a human head/figure perfectly, you can pretty much do anything! I see the same thing in 3d modeling. |