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Old 13th January 2006, 23:31   #11 (permalink)
staigerman
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Quote:
Originally Posted by Nate Owens
I have taken a look at Zbrush... The concept and interface are at this time totally foreign to me.... that is not to say it is bad, just that I don't understand it.

QUESTION:

When you are all done making your z-brush creation, do you have a file that can be exported as a normal .stl, .obj, .3ds, or amapi file that contains all of the details that were accomplished in zBrush? (Or is it just for rendering of its own proprietary format?)

My objective is to use it for creation of files that can be sent to a service bureau for 3D printing - they need the stl or vrml format, which I can convert to from .obj or the amapi format.

Do you know anyone who is using zBrush for this sort of thing, and where I could see samples (a web site)? I realize that Glenn Southern uses it a lot, but am not clear if he does any of his 3d print work from the zBrush files.

thanks!
By-the-way, does your 3D printer require or use color too or just the 3D geometry? Will you paint it later manually?

I think you can have it saved from Zbrush with 3D geometry and complete texture maps for colors. You might want to combine color maps and bumb maps to mimic some embossed shading effects though, depending on how fine or rough the mesh is saved.

If you're still looking for a way to do all this, by-the-way, you might want to look also into the much cheaper Curvy 3D, which has 'sketchy' base geometries, plus bump mapping and displacement maps you can directly paint on it. Save to 3DS and some game format (.x I think). see details at www.thebest3d.com/curvy - that's if you're on PC.

If you don't need the uv maps saved you can probably do your conversion in Amapi indeed. Depending on which version perhaps even with uv, I just don't recall if the last 7.5 pro version has proper uv map handling.

Or use Carrara? Studio 3 only is $50 in the US with free shipping.
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