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Modeling of a digital camera
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30th December 2005, 18:56
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Grendel
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Join Date: Jul 2005
Location: Houston, Texas
Posts: 1,264
A unsmoothed view would be alot easier to troubleshoot. It looks good though, and you're right about adding lines haphazardly when relying on subdivisions and low poly cages to govern the shape of the object.
Grendel
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