23rd December 2005, 20:08
|
#3 (permalink)
|
| Always learning new stuff
Join Date: Jul 2002 Location: Merignac, France
Posts: 11,315
| | Second part: Materials | | | This step is optional, but it will allow you to have a better visualization of your model in the assembly room. We will only set different shading domains and give them a different color. Go to the modeling room select a group of faces, and in the property panel, Model tab, open the popup in the Shading domain section and click on the "New shading domain" (1). A popup opens (2) enter the name of this selection, like "Skin" and validate. For your information, Def_Surf_Mat is the default domain, set for all other polygons which don’t have any domain applied. | | |
| | | | Do the previous steps for each part of your body. Below are all the domains used for the model. | | |
| | | Now, create the shader for the character. In the Shading room, set the different parameters like the steps below show it: - Chose a layer list for the top Shader (1)
- Instead of "Multi Channel", choose "Basic layer" (2). Choose the name of the shading domain in the list on the right part of this level to which you want to apply your shader. Note that the Multi Channel is in the under level
- In the Multi Channel level, choose Color and set the desired color (3)
- Do it again for each shading domain by clicking on the small "+" on the bottom left of the editor (4) and doing again each steps above.
- If you click on the top level you can see on which part of the character (which shading domain) you have applied the different shaders and eventually, change them
| | |
| | | A preview in color of our character, before the Rigging and Skinning. |
Last edited by Thomas; 22nd July 2008 at 11:44.
|
| |