
This tutorial will explain how to build a bone structure to animate a character, it will also help you set up the influences for these bones to deform and animate your character.
To explain the title meaning, the Rigging is the step in which you will put all the bone structure and add the constraints (rotations limits, etc.) while Skinning is the setup of the influence of a bone on polygons around it, giving you the best deformation when you animate your bones.
At last, consider that this tutorial is only about Rigging and Skinning, and not modeling and animation.
Note:
This tutorial is for users who already know the basis of Carrara and not for beginners because all the steps around a specific feature are not explain in this tutorial. Please, refer to the manual.