21st December 2005, 20:42
|
#2 (permalink)
|
| Always learning new stuff
Join Date: Jul 2002 Location: Merignac, France
Posts: 11,315
| | | | First part: Targeted Camera Creation | | | Start this project with an empty scene and switch to Director's camera view. Step back until you can see the default camera. Select it and put it in the middle of the scene. If necessary you can center the hot point of the camera, which is on the front of it. Insert a Target Helper Object and put it on the front of the camera, as shown in the picture below. | | |
| | | Now, in the Modifiers tab of the property panel of the camera, click on the small "+" (1) and choose "Point at" (2). | | |
| | | Once applied to your object, choose the object that will become the target (Red arrow below). | | |
| | | A window pops up in Carrara 5 (you have to enter a name in previous Carrara versions), choose the name of the Target help object (named "Target" in this scene) and validate by clicking OK. | | |
| | | Now, the camera “looks” at the target. If you move the object, the camera will automatically update itself and continue looking at the target. Notice that the camera updates its position when you release the target. Please note that animating the target with keyframes doesn't create keyframes on the camera, even if it changes orientation. You’ll want to be careful of this for your animations. | |
| |