17th December 2005, 22:05
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#2 (permalink)
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| Always learning new stuff
Join Date: Jul 2002 Location: Merignac, France
Posts: 11,213
| Create a Cube. 1: Select a face 2: Pick the Boundary selection tool 3: An edge loop is created 4: Copy 5: Paste 6: A square of the same size as the cube is created. | | |  |
| | | 1: Select all edges (CTRL/Command + A) 2: Create a small bevel 3: The result. | | |  |
| | | 1: Move the curve 2: Hide the cube 3: With CTRL/Command key pressed, move your manipulator to extract a ring of polygons | | |  |
| | | 1: Pick an edge and select the Ring selection tool 2: Create a small Bevel of the current selection 3: Apply a Thickness 4: Pick an edge and select the Ring selection tool 5: Loop selection tool 6: Create a small Bevel of the current selection 7: The result | | |  |
| | | Unhide the Cube and select the previous object 1: Pick the Snap tool and click with Shift key pressed on the center of the selected object (green dot) 2: With Shift key still pressed, pick the center of the cube 3: Copy and paste the current object to create a copy, do a 90° rotation (Rotate with Shift key pressed) | | |  |
| | | | Do a small scale on the vertical axis to avoid the overlap of the two rings (spike of the arrow) | | |  |
| | | 1: With the Curve tool, create a kind of open knot, like a flat heart drawing 2: Press down CTRL/Command key 3: Move forward to generate a band of polygons | | |  |
| | | | Clone the previous object in the edit menu | | |  |
| | | 1: Select the 4 vertices of the strip (only one, not both) 2: Activate the soft selection 3: Pick the scale tool along the axis along the strip 4: Scale until your strip creates a kind of star. The clone generate the same result on the other strip automatically 5: Apply a thickness | | |  |
| | | 1: Pick an edge and select the Ring selection tool 2: Loop selection tool 3: Create a small Bevel on the current selection 4: The result | | |  |
| | | | Put the knot on the top of the previous strip and box. | | |  |
| | | 1: Create a grid (7x2) 2: Pick a set of two contrary vertices and do a constraint scale along the axis 3: Move some vertices to raise the band | | |  |
| | | 1: Apply a thickness and do a loop select of the contour of the object 2: Select the corner edges 3: Create a small Bevel of the current selection | | |  |
| | | | Add your band to the previous modeled object. You can preview it with applying a level 3 smoothing (Page Up key three times.) | | |  |
| | Your model is now finished. You can export it to any other 3D software to generate the render. Feel free to follow the other tutorial, with Carrara and this gift! | |
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