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Old 16th December 2005, 20:18   #7 (permalink)
Nate Owens
Doodlin' Dude
 
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Join Date: Jul 2005
Location: South Carolina, USA
Posts: 1,011
Zcorp, detail, etc.

Quote:
Originally Posted by Grendel
I don't think the current resolution of the printers can pick up such small detail but I could be wrong. Maybe the stereolithography machines but those are expensive prints compared to the z-corp machines. Let us all know what you find out.
Thanks for the tips and info...

Modeling aspirations....
What I was hoping to do is to have an easier method of modeling hair and some other detail (not the extreme detail that Zbrush does, of course, and I don't plan to shell out for ZBrush just for that)... maybe if and when Silo comes out with their next upgrade with the displacement tool I will try that.

Are there any software packages that are a close second to ZBrush?
I suppose it is one of a kind. I have heard of "Houdini" but have not looked it up. Anyway, I am still learning this stuff and have a long way to go compared to the wizards around this forum.

Detail in the 3D prints....
Regarding detail and the Zcorp prints, the newer machine (Z510, I think) does a pretty decent job... the detail is better if it is more emphasized. The photo below of one of the zcorp prints doesn't show it too well, but on the color version of "Bugged" - which is 2 inches high - the bugs legs are about as big around as a sewing needle... blew me away.

(There is a photo of a more recent zcorp print at my digital sculpting page)

--- Yes, Stereolithography is expensive and so is the Polyjet and Objet process.

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