"Working with Edge to Edge Textures" is a tutorial that involves creating a cyclinder with a point and using the UV Editor to unwrap the UVs of that model. This texture will span across the edges of the texture map. Through this tutorial, you will learn how to get a bitmap texture from the UV Editor for you to paint by hand in another program and how to deal with UVs that span across the edges of a map.
I supply my own painted textures for your use (although, I reconmend that you paint your own for this tutorial). However, due to modeling differences, you may need to tweek your UVs if you want to use my texture maps.
http://www.awbenson.com/tutorials/Carrara_UV/UV_2.htm
Andrew
AKA: AWBenson
www.awbenson.com