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Old 22nd November 2005, 07:18   #14 (permalink)
markbremmer
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Join Date: Jul 2005
Posts: 176
The wine glass

Hi Steama,

Since I'm lazy, I tried to find the easiest way to get it done in the least amount of time. ;)

The glass is a simply polyline circle that I did a free form extrusions from. The circle is very small and is at the center of the wine glass base. After the extrusion, both ends (the circle at the base and the one in the interior of the glass) were open so I closed them.

The next step was to draw the line that I would use to deform the glass with. I drew the simple "s" shape with the interpolated curve so the curve would be well defined, yet retain just a few control points to edit the whole thing.

Selecting the glass, I then chose the Bend tool and clicked on the "s" curve so the glass would distort in the likeness of the curve. It wasn't quite right so I selected the control points on the curve and moved them around, altering the glass simultaneously, until I was satisfied with the position. After that, I applied a couple of smoothing operations. (the beauty is, they're complete reversable and non desctructive - like the deformation is too)

For the wine, I reselected the glass at the highest geometry level, chose the polygon selection tool and highlighted most of the polygons inside the wine glass. I then copied and pasted which resulted in an exact duplicate of the distorted, interior geometry of the glass. Next, I created a standard sphere, twisted and distorted it and then subtracted it as a boolean from the wine geometry. As a last step I smoothed the results.

So, I have a wine glass and contents that are completely editable, despite all of the distortions and booleans.

The final object was exported as a .car file and imported into Carrara for texturing.

Hope this helps! :D

Mark
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