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I use 8 morph targets
4 for the mouth and 4 for the eyes and eyebrows
(Dou you believe that your video, as exemple, is a real help for time, timing or realism... all ?) I think I dont undestand this one.
I spend hour and half in the model, 4 or 5 hours i think learning the proces of targets doing the face expresions and riging with the bones. 1 hour of making the sss shader and lights looks nice. The animation process was a little hard because I dont get realtime preview of the final result of the animation wen smoth is turn on, so I need to make a draft rendering every time I modify keyframes.
The renderin was fast only have faster antialiasing because was only a test, took about 1 hour of rendering i think.
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