Now, its time to finish our scene. you can increase your palmtree numbers, change your Palmtree shaders (as the screen capture show it), etc.
bellow is a camera view. The random orientation have been changed from the previous parameter, from 180° to 360°, and the rotation angle for X and Y has been changed from 0° to 10°. Same for the random scale, which is now at 60%
You can also change the lighting, apply some special effects (lens flare, soft shadows, etc..) add some clouds to create your dreamed island !
Some remarks about the Surface Replicator:
- You can use several type of trees for the replicator. If you want to add another type of trees, create a new one, resize it, and drag it in the replicator line, as shown on the second part of this tutorial.
- You can also create another surface replicator, which replicate another object, on this same surface. you can add rocks, grass or what you want!
- In this tutorial, the replicator shader has been made roughly. but this technic is a really fast one and give good results. You can also export the terrain shader from the terrain editor and use your shader levels.
- remember that Carrara is really sensitive to the black and white shader values. Avoid any other colors.
- For a lot more realism, use the Clustering option of the Replicator. It's a little bit harder to use, but give nicer results.
- Don't forget to give a minimum distance between copies in the replicator. It can be really usefull!
Now, it's time for you to create your own dreaming island!
Last edited by Thomas; 22nd July 2008 at 10:38.