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You could try using a series of morph targets for each, sectional piece of the vehicle. For example, the bumper would be it's own object. You can make a morph target to bend in the middle and push it slighting into the body of the vechile. You can follow that up with another morph to twist the bumper (and you can use both morph targets at the same time).
You'll make another morph target for the structur under the bumper. This gets morphed nearly at the same time as the bumper for with a different "cruched" look that is appropriate. Repeat for the trunk, tires, or any other part that is crunched.
For the glass, I would have two versions. One version is intact and one piece, the second is a grouped collection of "pieces" of glass that is in the pattern of the first piece. On the timeline, when the window shatters; hide the intact one and make visible the second. Animate the second one's objects to fly in various directions by motion paths. If time is really a concern, then use an explode modifier. Explode modifier will not look as good, but in a time pinch, it may be useful.
If you are simulating the tire marks that get digged onto the crement, then use a decal animation to place it into the scene.
AWBenson
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