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Piem, thanks for the ideas... I did a little playing with AnythingGrooves (attached are the results (the animation looks better)). The one nice thing about making the water surface deformed with AG is that I can fade the waves out on the edges and put an infinite plane beneath the deformed plane with a matching bump-mapped version of the wave pattern. I didn't give the wave deformed a close enough look though - I'll have to do that.
The remaining problem is bow wave and wake, but that might be alleviated some by good choice of camera angle.
EMC
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