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| 3D Work In Progress & Finished works Post your 3D creation in progress and Finished works here. |
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| | #1 (permalink) |
| Mesh Clunker ![]() | [C5 H2.1] Sonata in C - First Post
Hello All, This is my most recent work and also my first post at Polyloop ![]() I would appreciate your constructive feedback on this image. Don't hold back on me. I can take it. The objects in the scene were created with Hexagon 2.1 and assembled/rendered with C5. The only post work on the image is the border frame around the edge and the inclusion of my logo. Textures were created using PaintShop Pro X. Screenshots of the process and aditional images are available here. Thanks a million in advance.
__________________ "Reality" is the only word in the language that should always be used in quotes. - My Life with the Thrill Kill Kult |
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| | #3 (permalink) |
| Always learning ![]() Join Date: Jan 2006 Location: New York
Posts: 446
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It is kind of dark. In the addtional screenshots, the progress was great. althought i would prefer really texture of the rose. The modelling is great. 8/10
__________________ www.rgamarra.com |
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| | #4 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 765
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Overall I like this picture, but you said not to hold back so here's some thoughts As has been said the rose is a bit big. I also don't think it is red enough. Needs to be brighter. Otherwise good model. To my eyes there is something wrong with the keyboard, the black keys look too short and too rounded. Also there is not enough space around them. For some reason the white keys at the top right of the picture appear to be rounded on the top face. Piano keys are usually flat with slight radius on the very edges. Have a look at this picture that I used as a reference for my comments: http://www.markgoodwinpianos.co.uk/i...ha-u1/keys.jpg Black textures on the piano body are great but the black keys look a bit dull. I would imagine this is down to the lighting or maybe you have nothing above them to be reflected to show off that nice high gloss these keys have. I also have a feeling your ambient light is too high indicated by the shadows in the rose. They look a bit washed out. Try taking the ambient down to zero and doing a test render. Raise the ambient until you are happy with the effect but shadows are still dark. Otherwise leave the ambient at zero and use other lights. I hope this was not too much. It is a nice pic but I feel it could be great with some tweaking
__________________ Regards Tony (aka HamSoles) |
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| | #5 (permalink) |
| citoyen ![]() Join Date: Apr 2006 Location: north of alps
Posts: 226
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On the darkness, I wonder if the problem is to do with rendering on a Mac - with the different Gamma there -- if it was a Mac... If so, the Gamma correction in the Carrara renderer probably will fix it by being turned on. Scale - yes. Colors etc. - wait to see what it looks like when overall illumination corrected. Kind regards, Narration |
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| | #6 (permalink) |
| Mesh Clunker ![]() |
Excellent feedback! Thank you very, very much. I'll roll up my sleeves and dig back in on the scene this weekend. New update will follow. Thanks again!
__________________ "Reality" is the only word in the language that should always be used in quotes. - My Life with the Thrill Kill Kult |
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| | #7 (permalink) |
| Mesh Clunker ![]() | ![]() Thanks for all the great feedback. I'm back and looking to some more ![]() I changed the lighting, materials and added reflections. The keys have been remodeled. The rose is now a more appropriate size. My screen was way dark. After I pumped up the brightness I saw what others were saying about the black keys being washed out. Guess it might be time for me to replace my archaic CRT (way too bulky) ![]() There are still shadow issues to be resolved and now some nasty hot spots on some of the white keys. I might go to the store to buy rose to pluck the petals and scan some textures. Also, no matter what I try there is a problem with the keys looking odd in the back portions of the pic. It's a weird optical thing. Would it be appropriate here to purposely increase the gap between keys even though it would be modeled "wrong"? I'm here to learn. I appreciate all the help. L8r
__________________ "Reality" is the only word in the language that should always be used in quotes. - My Life with the Thrill Kill Kult |
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| | #8 (permalink) |
| Extrusion ![]() Join Date: Dec 2004
Posts: 161
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A huge improvement, Shannon! Great job! I like especially like how you improved the piano keys overall. And the dimension of the rose is much better now.Keep up the good work!
__________________ "Selocic" - 3D: when 'Flat' just isn't good enough! - S'il vous plaît pardonner mon français. C'est la courtoisie de services de traduction en ligne et les classes de français d'école primaire. |
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| | #9 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 765
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Having your monitor set up right is essential for this kind of work. If you're on PC and have Photoshop you should have Adobe Gamma somewhere on your hard drive. Use that to help set up your CRT. Anyway, this is looking much better now! I think the problem with the keys is down to lighting. I don't think you need to incease the space in the model, I can see the gaps quite clearly on my screen here. It is just that the light is shining into the gaps making the shadow much less obvious. Try moving the lights around, and maybe adjusting to camera angle until it looks ok.
__________________ Regards Tony (aka HamSoles) |
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| | #10 (permalink) |
| Moderator ![]() Join Date: Jul 2005 Location: Houston, Texas
Posts: 1,262
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I agree with what Ash said earlier, the white keys are a little round on top, flatten them out. If your using Carrara's VM then select the keys and got to Model/Crease edges/All. That will also reduce the highlights from the lights.
Last edited by Grendel; 20th September 2006 at 18:47. |
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| | #11 (permalink) |
| Mesh Clunker ![]() |
A little update. Somewhere along the way a mishap befell the rose. I need to reshape it to look more like the rose I want as well as get the texture right. The overall lighting of the pic is still way too dark! I'll work on the rose and the lighting tonight. ![]() Quick question: I took Grendel's advice (thank you for the VM tip, much appreciated) and creased the edges of the keys. When I did it appeared to have creased everything in my scene. Is this supposed to happen? I ended up importing the creased keys into a copied scene. Could I have avoided this? As always, CnC's greatly welcome. Update will follow. Thanks for looking ![]()
__________________ "Reality" is the only word in the language that should always be used in quotes. - My Life with the Thrill Kill Kult |
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| | #13 (permalink) |
| Always learning ![]() Join Date: Jan 2006 Location: New York
Posts: 446
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Thats a great improvement from the first post you did. The final version is awesome, and the texture of the rose is great. Its gallery worthy.
__________________ www.rgamarra.com |
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| | #14 (permalink) | |
| Mesh Clunker ![]() | Quote:
I owe this work to the kind help from the folks here at Polyloop and to the great people on the DazCarrara Yahoo forum. Thank you. Now, what to do for the next project, hmmm...
__________________ "Reality" is the only word in the language that should always be used in quotes. - My Life with the Thrill Kill Kult | |
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| | #15 (permalink) |
| Moderator ![]() Join Date: Jul 2005 Location: Houston, Texas
Posts: 1,262
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If the black and white keys are the same vertex object then yes that would happen. You did the right thing with the copy/paste. The rose looks a little to close to wilted but I like the shape better Great improvemnt over the begining. |
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| | #20 (permalink) |
| Box modeling ![]() Join Date: Jul 2006
Posts: 317
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Looks good and real. Nice rendering of a piano. That's what I see on my monitor. ![]() The only thing that doesn't look right is the composition, IMO. The first one seems right -- there's a spot you could focus your eyes on. On the last one the observer can't seem to decide where the focus is on. If you could just move the flower at an angle so it points a bit to the paper's corner, and maybe try to put the paper on the left side. It may not work, but you can try. . Also, the mirror reflection is a little too bright and distracting.
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