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| | #21 (permalink) |
| Cube ![]() Join Date: May 2005 Location: Walnut Creek Ca USA
Posts: 69
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No-Prize, eh? Well, how doing Supremor, the Kree Supreme Intelligence from the Marvel Universe? current model's coming right along. I really like the way the legs are working with the hip area. Very believable! Go Team Teyon! :D |
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| | #24 (permalink) |
| Vertex ![]() Join Date: Sep 2006
Posts: 12
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Juan, Venture Bros comes on cartoon network on adult swim. May not have that in Mexico. It is kinda a spoof on the johnny quest cartoon. Teyon looks good. Keep showing us the silo beta stuff. The more the better.
__________________ You keep using that word. I do not think it means what you think it means. ... Princess Bride |
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| | #26 (permalink) |
| Moderator ![]() Join Date: Apr 2005
Posts: 612
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Hope you aren't quitting on us Teyon;)
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. |
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| | #27 (permalink) |
| Go Team Venture! ![]() Join Date: Jul 2005
Posts: 191
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Hi. Nope not yet. .... ....... .........Hey! I'm on the header thingie! Cool. ![]() So, here's a bit more fun for ya. A Flash vid showcasing some free play with Silo 2. If the nice folks at Daz can get Hex2's seam thingie working I may go back to Hex for texturing. Right now, my models are all bland colors. I'm too lazy to spend time fixing the seamage. Silo 2beta doesn't have the exporter yet so I can't say how it compares (in that sense, score 1 for Hex).Okay, So, here's the vid I spoke of before getting all wrapped up in my own thinking. It features music from Bethoven, Bach and the Kodo drummers. I was going to slap some Black Eyed Peas on there but well...they don't really go well with Bethoven or the Kodo drummers. ![]() ![]() ![]() |
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| | #28 (permalink) |
| Vertex ![]() Join Date: Aug 2006
Posts: 16
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DAZ said they are working on the patch right now to fix the bugs on hexagon 2.1 that people are having problems with. I have also reported to them the problems with the diplacement brush tools. I'm pretty sure they are working hard to fix the bugs that is why it's taking them a long time. |
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| | #29 (permalink) |
| Always learning new stuff ![]() |
3dMaster: where did you see they are working on a patch for hexagon 2.1?
__________________ Polyloop owner & Administrator - no support by PM or email. Polyloop [EN/FR] - Meuuh [FR +16 ans] - Lecaramel.fr [FR - Hélico RC] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR] |
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| | #30 (permalink) | |
| Moderator ![]() Join Date: Apr 2005
Posts: 612
| Quote:
I can say I've reported quite a few bugs and have seen little activity involving the bugs I've reported (ie. verification, in progress, etc.)
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. | |
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| | #31 (permalink) |
| Vertex ![]() Join Date: Aug 2006
Posts: 16
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ok well if you don't believe it I'll just paste what the DAZ executive team said here on their chat last August 22. <BluesDrag> How are the bug fixes in Hexagon coming along, when can we anticipate another update? <DAZ_Dan> Hexagon has been a tricky situation because it had a lot more bugs in it than we anticipated when we bought it. We expected it to have been further along. <DAZ_Dan> We have been working on it but we still have a ways to go and cannot give a specific date of delivery. <Nichod> Will we see a patch for Hexagon? Or will it be a full version upgrade? <Nichod> Mainly to fix the texture/displacement export issues. <DAZ_Bob> we plan that it will be a patch <DAZ_Bob> a full version would be a ways out |
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| | #32 (permalink) |
| Moderator ![]() Join Date: Apr 2005
Posts: 612
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If you notice. That was me that asked that. Also, note that they said it will be a patch. Does it mean they are CURRENTLY working on a patch? Until I see actually bug reports updated, I doubt there is activity.
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. |
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| | #34 (permalink) |
| Always learning new stuff ![]() |
And also, if you take a look at the bug tracker of DAZ, a lot of bugs listed are in fact the same bugs... and a lot of other bugs are users bugs (which doesn't mean that Hex 2.1 don't have bugs at all )
__________________ Polyloop owner & Administrator - no support by PM or email. Polyloop [EN/FR] - Meuuh [FR +16 ans] - Lecaramel.fr [FR - Hélico RC] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR] |
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| | #37 (permalink) |
| Moderator ![]() Join Date: Apr 2005
Posts: 612
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What was that last one rendered in? Nice soft glow to it.
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. |
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