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| 3D Work In Progress & Finished works Post your 3D creation in progress and Finished works here. |
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| | #1 (permalink) |
| Extrusion ![]() | [XSI-ZBrush] Glukkon model
Hey everybody, been awhile since ive posted any works on the site. Love the new site by the way Thomas. Great job! Anyways, here is a piece I have been working on for my portfolio. Base mesh modeled inside of Softimage XSI 5.11. Uvs where unrapped there as well so I could take the model into ZBrush for some detail work. Crits are always welcome... still a WIP |
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| | #2 (permalink) |
| Always learning ![]() Join Date: Jan 2006 Location: New York
Posts: 446
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great model Jakal. I had to look at it twice to notice that the legs were smaller than the arms. from the thumbnail it looks like it has long legs and small arms, like T-rex. Excellent job, can't wait to see it texture.
__________________ www.rgamarra.com |
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| | #4 (permalink) |
| Box modeling ![]() |
Hi, great model, only thing I don't like is some of the zBrushy displacement. Especially the small lumps on the back of the head, they seem so soft. It's one of the things I don't like about displacement maps, in the beginning I really loved what people were making in zBrush, but after a while I could kind of spot if a model was done in zBrush because of how displacement looks. It's kind of like poser art, which gets its very own distinctive look. Hard to come around it though, and I don't really have a solution, just something about displacement maps, the spine too kind of looks zBrushy. I know more parts are sculpted using displacement, but it's especially those lumps that jump out, maybe they aren't irregular enough, it's just a thought that popped into my mind right now... I don't know, it will probably look better with textures and proper lighting, but displacement on white-shaders at least looks kind of off...
__________________ --- The Zigg (Take me off for great justice?) |
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