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| 3D Work In Progress & Finished works Post your 3D creation in progress and Finished works here. |
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| | #1 (permalink) |
| Box modeling ![]() Join Date: Jun 2004
Posts: 278
| Thought I might as well post for now.
I will order my Carrara 5 and other tools beginning of january but thought I would test my most recent purchase which is Zbrush. (SOme folks will think I am mad. I will have enough cash to get Lightwave 3d which I had wanted for a long time but have decided I want Carrara 5, Poser 6 and an upgrade of my Photoshop to CS2 for the same price. No brainer really. ;) I created the character in Zbrush from Zspheres then did some basic stuff to it and exported a pretty low poly character. Just under 2000 polys. Then I rendered and did some little tweaks in the vertex modeller. (Ignore the lumpy feet etc. . )More of an experiment to see how to go back and forth between Carrara and Zbrush. Works perfectly in Carrara 3. I assume it works just as well in C5. Looking forward to doing further testing when I get C5 Pro. Cheers Mike R |
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| | #3 (permalink) |
| Box modeling ![]() Join Date: Jun 2004
Posts: 278
|
I am trying to create a more fabric type material on my character but how would I go about giving the illusions of fuzzyness. In C4d 6 I used to use a fresnel shader that sort of lightened the edges with whatever colour I chose. I cant see how to use the fresnel side of things in C5 to do the same. Here is what I have so far. (The logo thing is still to be redone as well as the eyes etc.) Cheers Mike R |
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| | #4 (permalink) |
| Box modeling ![]() |
The fuzziness doesn't look bad. There was a write-up on just this thing in CinemaFlex about the "fuzzy" robe that yoda wore in Star Wars III. It involved alot of custom made shaders to do that job. However, I don't see why you cann't fake it or produce similar results with-out the massively extra work. Using Anything Grows Tip Objects or maybe the new replicator features, place a sphereical object textured and with transucency and have that the multipled all over the modeled sweater. If you have primavol, even better, because now you can make a more realistic clump of fuzzy. This would probablly be a nasty render-time hit, but is should work in theory... Anyway, it's looking good so far and keep in mind that you do have a "toon" appearance so realism doesn't have to be extremely high. |
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| | #5 (permalink) |
| Box modeling ![]() Join Date: Jun 2004
Posts: 278
|
What I mean by fuzziness is this. This is similar to what I mean. Notice how the edges change colour and almost give the illusion of a slightly fuzzy look. I thought that maybe there was a way to do this in Carrara 5. This is using the fresnel shader in C4D. I assumed that maybe there would be a way to do similar with C5 as it has a Fresnel Shader as well. Cheers Mike R |
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| | #6 (permalink) |
| AKA RamPackWobble ![]() Join Date: Dec 2005 Location: Anglesey, North Wales, UK
Posts: 216
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This is done with the Digital Carvers Guild Shader Ops - Although Carrara 5 does have a fresnel thingy* it appears (in my very limited experience) to be limited to the transparency and reflective channels. This was done by adding a "fake fresnel" to the glow channel. *Yep I really know what I am talking about ! ![]() edit- Here is another slightly higher quality image with the fresnel bit also copied from the glow to the colour channel. also added the *.car. |
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| | #9 (permalink) |
| Box modeling ![]() Join Date: Jun 2004
Posts: 278
|
I think that shader ops thing might be just waht I want. I think for really close up then actual hairs will be needed but for mid to long distance the fresnel thing is perfect. Can you adjust the falloff? Cheers Mike R |
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| | #10 (permalink) | |
| AKA RamPackWobble ![]() Join Date: Dec 2005 Location: Anglesey, North Wales, UK
Posts: 216
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