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| | #1 (permalink) |
| Moderator ![]() | Toon Face animation with morph carrara 5
Here its my first facial animation done in carara 5 standar. I didit only to learn some of the new features. I model the character in hexagon and some of the expresion and all the animation in carrara 5 standar Its closer to pixar (yeah right) it not so bad I do the animation without any reference or mirror, Next time i use a video for reference. The proccess in the facial expresion in hexagon was very easy with the symetrical feature. I figureout that the soft selection in carrara 5 dont work with the morphs ( Its a bug maybe) any way enjoy.Here its the video http://www.mox3d.com/toonface.mov You can ask me any question of the process, Am not so perfect in english but i need to practice more .
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| | #4 (permalink) |
| Now, I learn animation ![]() Join Date: May 2005
Posts: 1,381
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wow , good, we have to watchout for you. great work, your inspiring me. Just a question, did you put the teeth in and kept the mouth open when you modeled? Then in the process of animation you opened the lips and there was the teeth?
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| | #5 (permalink) |
| Moderator ![]() |
Thanks for the comments Guys, behzad, I made the model with the open mouth and make the teeth a part, but a combine with the face in hexagon, and in the process of animation I close the mounth and move and rotate the teeth all in hexagon and save the model as .obj. when i need to modify th mouth I hiden the teeth faces in hexagon. I hope you undestand :D |
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| | #6 (permalink) |
| Lick it up ![]() |
Wow ! excellent work ! IT would be fun to have sound with it. Sure it would rock even more !
__________________ Toute faute de frappe ou erreur de syntaxe sont dues a un clavier rebelle à toute forme d'autorité. LightWave 9 | Hexagon 2 My gallery |
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| | #9 (permalink) |
| Extrusion ![]() Join Date: Dec 2004
Posts: 161
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Very nice work! ![]() Cheers.
__________________ "Selocic" - 3D: when 'Flat' just isn't good enough! - S'il vous plaît pardonner mon français. C'est la courtoisie de services de traduction en ligne et les classes de français d'école primaire. |
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| | #11 (permalink) |
| Moderator ![]() Join Date: Apr 2005
Posts: 612
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Great work. Share some details on the experience? Some screencaptures? List of morph targets?
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. |
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| | #15 (permalink) |
| Moderator Megaralor ![]() |
Hello and thank's for this splendid exemple ! I've a few questions ??? How many target did you used ? Dou you believe that your video, as exemple, is a real help for time, timing or realism... all ? How many time did you passed on this exemple and for the render ! That's all hé hé ! Thank's a lot
__________________ Dessinateur ! Rien d'autre. C'est bien assez compliqué comme cela... Draughtsman! Nothing other. It is well rather complicated like that... Mac G5 Bi-pro 1,8x2, 1,5 Go, Fx 5200, Amapi designer, Carrara pro, Photoshop CS et painter IX, Vidéo en amateur. Site ANIMAGO Site illustrateur |
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| | #16 (permalink) |
| couaco mé kiki ? ![]() Join Date: Jan 2004 Location: Suisse
Posts: 2,503
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Waow ! I'm really impressed. Very nice work. Congratulation
__________________ Sylvain "Douter de tout ou tout croire, ce sont deux solutions également commodes, qui l'une et l'autre nous dispensent de réfléchir." H. Poincaré ![]() configuration: IMAC alu 24" Intel core duo 2.4GHz 4Go de RAM OSX 10.4.10 / G5 2x2GHz 1.5 Go de RAM OSX 10.4.x Amapi pro 7.16, Hexagon 2 , Carrara 5.1 pro |
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| | #17 (permalink) |
| Moderator ![]() |
I use 8 morph targets 4 for the mouth and 4 for the eyes and eyebrows (Dou you believe that your video, as exemple, is a real help for time, timing or realism... all ?) I think I dont undestand this one. I spend hour and half in the model, 4 or 5 hours i think learning the proces of targets doing the face expresions and riging with the bones. 1 hour of making the sss shader and lights looks nice. The animation process was a little hard because I dont get realtime preview of the final result of the animation wen smoth is turn on, so I need to make a draft rendering every time I modify keyframes. The renderin was fast only have faster antialiasing because was only a test, took about 1 hour of rendering i think. |
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| | #18 (permalink) |
| Moderator ![]() Join Date: Apr 2005
Posts: 612
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Moxstudios- Did you get issues with scaling and the eyes. Or did you end up using a combination of morph targets to get the result you were looking for? Morph targets can be a bit picky since they take the shortest route to get the required result.
__________________ Email Me. Visit my blog! Get hundreds of shader presets! Get Art of Shaders! And a preview for Art of Skin is now available. AMD Turion(TM) 64 ML-40 (2.2GHz/1MB L2 Cache) 1280 MB DDR 333mHz RAM 128MB ATI RADEON(R) XPRESS 200M w/Hypermemory(TM) 60 GB 4200 RPM Hard Drive DVD+/-RW/R & CD-RW Combo w/Double Layer Support 15.4" WXGA BrightView Widescreen (1280x800) I use. |
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| | #20 (permalink) |
| Moderator ![]() |
Nichod- I get weird stuff only when you try to combine some morph, but you need to slide down one a little to apply other morph, any way I make a short screen capture for you to see the proyect. http://www.mox3d.com/facescreenvideo.mov |
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