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| 3D Work In Progress & Finished works Post your 3D creation in progress and Finished works here. |
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| | #1 (permalink) |
| Spline ![]() Join Date: Apr 2004 Location: Germany
Posts: 36
| Questions about modelling an ant
Hello everyone, I'd like to model an ant. I made some pictures for the proportions. But the question is how to start modelling. Should I use primitives (e.g. sphere, cylinder) for the body parts or should I draw the facets on my own? Thank you for suggestions... :love: |
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| | #2 (permalink) |
| Rhymes with Hell. ![]() |
Hi, I think the best for this model is Box modeling. Start with a cube, and extrud it., in 5 seconds you will have one part of your ant. I think you need 3 cube, for the 3 major parts (head, body and back). Here is a quick exemple for understand what i mean. ![]() Happy modeling with amapi. |
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| | #3 (permalink) |
| Spline ![]() Join Date: Apr 2004 Location: Germany
Posts: 36
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Hello Hugo, thank you for the suggestion and the enlightening example file. While waiting for some answers I started with a sphere yesterday and used the deformer to get the right shape. But I think your approach is a better way because it is less complicated and has low polygon numbers. I will post my advances... Good night |
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| | #4 (permalink) |
| Spline ![]() Join Date: Apr 2004 Location: Germany
Posts: 36
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Hello again, I've got a question about smoothing. When I smooth the body of the ant with range 2 and render it in Amapi one can see the edges of the polygons (see image). If I choose range 3 everything is smooth. Does this happen because of bad modelling or because the edges are to sharp? |
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| | #5 (permalink) |
| Rhymes with Hell. ![]() |
I don't know exactly, but it can come from the poor rendering engine in Amapi. Hope you will use another software for render. It can also come from your modeling, maybe need a bit more of poly, or from the edge smooth. But i don't think taht's a major problem. Maybe post a wire of your model (without smooth) |
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| | #6 (permalink) |
| Now, I learn animation ![]() Join Date: Apr 2003 Location: Assez loin de Paris ;P
Posts: 2,005
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It can be the edge smoothing value which is to lower. Try 80 or 85. It's only a rendering problem. With a correct edge smoothing value it'll be disappear.
__________________ Olivier DRAUSSIN Athlon 2500+ - 1Go RAM - Radeon 9600 Pro A7Pro + Hexagon + Carrara 3 |
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| | #7 (permalink) |
| Spline ![]() Join Date: Apr 2004 Location: Germany
Posts: 36
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Hello Hugo, thank you again for the fast response . No, I don't use the Designer for rendering, I use Carrara Studio 1.1. But there it looks similar. But when I use a higher grade of smoothing everything is okay. Attached a side fiew of the not smoothed geometry. :D |
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| | #10 (permalink) |
| Spline ![]() Join Date: Apr 2004 Location: Germany
Posts: 36
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Hello, my work on the ant is proceeding. The two front legs are missing because they are diffrent from the other one's. There is also some fine-tuning necessary on the legs. But so far I'm quite satisfied :D |
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| | #14 (permalink) |
| Spline ![]() Join Date: Apr 2004 Location: Germany
Posts: 36
|
Hello everyone, the ant's model is progressing but I again have a smoothing problem. If I smooth the mesh (see figure) with a range of 2 I get hard edges. If I take range 3 everything is fine but the polycount is very high. Could anyone give me a hint how to solve this? Thanks! |
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| | #16 (permalink) |
| Spline ![]() Join Date: Apr 2004 Location: Germany
Posts: 36
|
Hello a long time has passed since the last update. But today I did a big step forward and next time I might present the first render of the ant. Unfortunately I had to rebuild the legs because there where some parts that don't exist in nature (maybe I should train my counting skills :P ). Because of the missing eyes and mandibles it looks ab bit unfinished but I'm on it.... |
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