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Old 4th June 2004, 12:50   #1 (permalink)
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Cow lady

Here are the picture of a cowwoman for a logo
All in polygons with Amapi Pro ;)

This is the first version. I wasn't really pleased with the breast


Second update with the begining of the back. Little change of the breasts


The back is finish, the breast were changed, the ass rulez ;)


The last update. She is now more thin, but I really don't like the 'belly' (not sur of this word (under the tits ;))
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Old 14th June 2004, 19:36   #2 (permalink)
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Basic update


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Old 16th June 2004, 00:52   #3 (permalink)
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hi Thomas,
some comments for you.

first of all nice work on the head.

the area under the breast is called the ribcage, and yours is too high/small?, it needs to be at least 45/60 % of the head height, same for the stomach area.
the arms follow those proportions as yours do at the moment.

the ass does rule ;)

stu
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Old 16th June 2004, 01:04   #4 (permalink)
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For the proportions, I'm not really looking for something perfect (as you can imagine, such a creature cannot exists
For the ribcage (thanks for the name !) and the stomach, is what I want :P
Update time ;)


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Old 16th June 2004, 23:44   #5 (permalink)
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interesting figure concept Thomas.

nicely modeled, i like the way you do the stomach area, very clean work.

stu
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Old 17th June 2004, 02:41   #6 (permalink)
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Is that a 5-sided poly near the stomach I see?
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Old 17th June 2004, 11:20   #7 (permalink)
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!
You can find more than one 5-sides polygones ! You can even find some triangles ;)
I know it's bad to have a baaaad topology, byt sometimes, you don't have the choice :love:
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Old 27th June 2004, 10:26   #8 (permalink)
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great looking model,looks really great!
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Old 1st July 2004, 08:41   #9 (permalink)
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Well... I'm convinced now that using 3-sided polys where needed can be a good thing. I've been modeling figures using only 4-sided polys. Something smoothing doesn't care much about anyway.
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Old 1st July 2004, 09:51   #10 (permalink)
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when you modeling only for a still picture, and you model it in the final pose, you can have a really bad topology.. but when you want to animate you model, it have to be really clean, because the result can be really horrible with strange deformations.. that's why 4 sides polygons are better than 3 or 5/6 and more...
And the last point is where you put your edge (you cannot have a big polygon with no edge in he middle of the knees ;))
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