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| | #1 (permalink) |
| Always learning new stuff ![]() | Cow lady
Here are the picture of a cowwoman for a logo All in polygons with Amapi Pro ;) ![]() This is the first version. I wasn't really pleased with the breast ![]() Second update with the begining of the back. Little change of the breasts ![]() The back is finish, the breast were changed, the ass rulez ;) ![]() The last update. She is now more thin, but I really don't like the 'belly' (not sur of this word (under the tits ;))
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| | #2 (permalink) |
| Always learning new stuff ![]() |
Basic update ![]() ![]()
__________________ Polyloop owner & Administrator - no support by PM or email. Polyloop [EN/FR] - Meuuh [FR +16 ans] - Lecaramel.fr [FR - Hélico RC] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR] |
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| | #3 (permalink) |
| stu ![]() Join Date: Mar 2004
Posts: 926
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hi Thomas, some comments for you. first of all nice work on the head. the area under the breast is called the ribcage, and yours is too high/small?, it needs to be at least 45/60 % of the head height, same for the stomach area. the arms follow those proportions as yours do at the moment. the ass does rule ;) stu |
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| | #4 (permalink) |
| Always learning new stuff ![]() |
For the proportions, I'm not really looking for something perfect (as you can imagine, such a creature cannot exists ![]() For the ribcage (thanks for the name !) and the stomach, is what I want :P Update time ;) ![]() ![]()
__________________ Polyloop owner & Administrator - no support by PM or email. Polyloop [EN/FR] - Meuuh [FR +16 ans] - Lecaramel.fr [FR - Hélico RC] - Totyo [FR] - Pixologic [JOB] - Le ZBlog [JOB] - La3dpourlesnuls [FR] |
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| | #6 (permalink) |
| Modeler ![]() |
Is that a 5-sided poly near the stomach I see?
__________________ http://shawndriscoll.blogspot.com |
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| | #7 (permalink) |
| Always learning new stuff ![]() | !You can find more than one 5-sides polygones ! You can even find some triangles ;) I know it's bad to have a baaaad topology, byt sometimes, you don't have the choice :love:
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| | #9 (permalink) |
| Modeler ![]() |
Well... I'm convinced now that using 3-sided polys where needed can be a good thing. I've been modeling figures using only 4-sided polys. Something smoothing doesn't care much about anyway.
__________________ http://shawndriscoll.blogspot.com |
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| | #10 (permalink) |
| Always learning new stuff ![]() |
when you modeling only for a still picture, and you model it in the final pose, you can have a really bad topology.. but when you want to animate you model, it have to be really clean, because the result can be really horrible with strange deformations.. that's why 4 sides polygons are better than 3 or 5/6 and more... And the last point is where you put your edge (you cannot have a big polygon with no edge in he middle of the knees ;))
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