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| | #1 (permalink) |
| hobbyist ![]() Join Date: Feb 2007
Posts: 101
| SGA jumper wip & render Hex2.5 & bryce6.1
What made this simple model and project hardest on me was hexagon's refusal to let me use the symmetry tool so all cuts had to be eyeballed and i cant cut a straight line with a industrial laser. Two views, a screener from hex 2.5 ui and a render in bryce 6.1 ibl enabled. Also the jumper model doesnt have a interior yet. C&C welcome Also here is the jumper in various file types,3ds,obj,car http://a3dlover.com/models/sgajumper2.zip |
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| | #2 (permalink) |
| I'm Batman (in 3D) ![]() Join Date: Jul 2005 Location: Over the road, round the corner, out of the noise. (Scotland)
Posts: 822
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Yes, hex symmetry can be flaky. I always make sure I have a central seam and then regularly delete one side and mirror the other to make sure everything is still good. I'm not sure the details of the wings and thruster are right - did you work from refs or memory? I had a quick look on the web and found this pic which shows the thrusters in a different position than yours: http://www.thescifiworld.net/img/wal...0_1024x768.jpg
__________________ Regards Tony (aka HamSoles) |
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| | #3 (permalink) | |
| hobbyist ![]() Join Date: Feb 2007
Posts: 101
| Quote:
Really i think to start from scratch would be a better idea even though i continue to work with this particular model. So now i have plenty of reference material wit my newly aquired dvd set. Thanks for your comments. Heres a see thru shot a few more addons to it. | |
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| | #6 (permalink) | |
| hobbyist ![]() Join Date: Feb 2007
Posts: 101
| Quote:
But i have restarted a new sga jumper that i think will be more realistic/ true to spec but i cant help but think the dimensions for interior shots of the jumper are far from accurate to the exterior of the model that the sga studio actually uses since there does seem to be vague differences in certain episodes and seasons. Below is some transparent pic of the new jumper model and one that is a vague reference to a starwars fiter craft i seen recently modeled in hex2.5 render in bryce6.1 | |
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